buinomon open development

Talk about (almost) anything

Re: buinomon open development

Postby adekto » Mon May 05, 2014 6:31 pm

im sorry i tried the images don't want to show
i know its bit of an inconvenience
User avatar
adekto
 
Posts: 448
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Re: buinomon open development

Postby SerMagnas3 » Mon May 05, 2014 6:39 pm

Don't know if we're still making these, but here's a virus "Starfect"
Feedback appreciated
Attachments
BMSprite-Starfect.png
BMSprite-Starfect.png (713 Bytes) Viewed 4587 times
User avatar
SerMagnas3
 
Posts: 30
Joined: Sat Apr 19, 2014 2:39 pm

Re: buinomon open development

Postby adekto » Mon May 05, 2014 6:42 pm

to be honest i think we are short on fire monsters i think we have 1 or 2 in the entire roster
User avatar
adekto
 
Posts: 448
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Re: buinomon open development

Postby SerMagnas3 » Mon May 05, 2014 6:44 pm

Gotcha, and are the edits you asked for alright?
User avatar
SerMagnas3
 
Posts: 30
Joined: Sat Apr 19, 2014 2:39 pm

Re: buinomon open development

Postby AeroQC » Mon May 05, 2014 6:55 pm

adekto wrote:wel idk u can have buinomon before acclimating to natures be mor elike ditto style gunk half materialized into realety


Hmmm... I think I'll have to mull this over.

adekto wrote:i also have a suggestion for the environment, "servers" that or now old and abandoned buildings that have some weird ghostly phenomenon and like room that are dark voids and distant from reality
virus type comes from actually malicious software from olden times


This is great! Making the Virus types more mysterious is a great way to display their power.

Syncaze wrote:I quite like the idea of the virus type doing its own thing. In battle, they could be just like normal buinós but with a small chance of 'glitching'. The glitches could include doing unique virus attacks that are super-effective on all other types; lagging which makes them miss their turn and, for a bit more balance, crashing which makes them switch out. Virus-Buinós could also have the even smaller chance of glitching opposing buinós which makes them do the same thing or, if it's not too detrimental, could make the virus faint/ malfunction/ shut down.


Wow... Ummm... Can we do this? I mean programming wise? Wait, of course we can, we just need a RNG set to only activate when a Virus type is in battle. This could be a core mechanic story-wise too.

I haven't been updating the Story myself in a while and I'm liking what others have been adding. I would, however, like it if the people who did add in their efforts sign in the Credits of the document
under Co-Directors in Story Development.

Btw, should we have a thread for each part of the Development of this game? Story, Art, Mechanics/Programming plus a General Development? I think it would be a lot less confusing than having to quote others several pages back.
User avatar
AeroQC
 
Posts: 21
Joined: Tue Apr 15, 2014 12:26 am
Location: Québec, Canada

Re: buinomon open development

Postby adekto » Mon May 05, 2014 7:00 pm

i totoaly agree with you this topic is getting out of hand, splitting up to some core parts will help out allot

http://gamebuino.com/forum/viewtopic.php?f=13&t=621
http://gamebuino.com/forum/viewtopic.php?f=13&t=620
User avatar
adekto
 
Posts: 448
Joined: Tue Feb 25, 2014 9:47 pm
Location: belgium

Re: buinomon open development

Postby constantgamer247 » Mon May 12, 2014 2:19 pm

Dang... I've missed so much.

I had to move, but now I'm all unpacked and finally have my computer setup again. Trying to catch up on all that I've missed now >_<
User avatar
constantgamer247
 
Posts: 27
Joined: Thu Apr 10, 2014 7:58 pm
Location: Canada

Re: buinomon open development

Postby SilentSpy » Mon May 19, 2014 12:46 am

I know the feel ConstantGamer247. I've been away for ~3 weeks and it's just crazy to see how Gamebuinomon has transformed into this communal project. Kinda wish I was able to help a bit more but it seems like most spots are filled (with people more skilled than I :lol:)
SilentSpy
 
Posts: 39
Joined: Mon Apr 07, 2014 12:59 am
Location: United States of Freedom

Re: buinomon open development

Postby MrHankey » Thu Jul 24, 2014 6:18 am

Hi guys ! I'd like to share this game with you
http://pocketmonster.kotaku.com/a-pokem ... Socialflow
http://collectemsgame.com/
I like the art and the music , and I am hoping we can make something similar if not better in quality
ps: I got a message from rodot , my gamebuino is in the way :D
User avatar
MrHankey
 
Posts: 20
Joined: Sat Apr 19, 2014 1:13 pm

Re: buinomon open development

Postby robotato500 » Sat Dec 27, 2014 3:42 pm

Hi.
I think your project is so nice.
I've made a 84x48 template to make my own graphics for Gamebuino. I thik I can do the title screen or some other graphics, if you need it. But to make the graphics I need to know if the Gamebuino have only black and white or black, white and grey too.
I don't know nothing about C++, but I would like to help in your project.
Please, asnwer me :)
robotato500
 
Posts: 1
Joined: Sat Dec 27, 2014 3:09 pm

PreviousNext

Return to General forum

Who is online

Users browsing this forum: No registered users and 2 guests

cron