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Re: 1000% reached!

PostPosted: Wed May 07, 2014 11:05 am
by Zakini
DFX2KX wrote:As far as numbers go... How do we tell what number we got? I think I was like 900-something...

+1 for production numbers, only if it won't take long to do though. No point in delaying production for numerical elitism.

Re: 1000% reached!

PostPosted: Wed May 07, 2014 1:07 pm
by DFX2KX
Zakini wrote:
DFX2KX wrote:As far as numbers go... How do we tell what number we got? I think I was like 900-something...

+1 for production numbers, only if it won't take long to do though. No point in delaying production for numerical elitism.

Agreed. I'd like to know mainly out of curiosity (And it is cool to say 'Yeah, I was a little part of the mobil 8-bit retro scene in the early 21st century")

Re: 1000% reached!

PostPosted: Thu May 08, 2014 11:32 am
by rodot
942 Gamebuino has been ordered one indiegogo, I plan to order a batch of 1000, because lucky as I am, at least 5% of them are not going work hahaha

Re: 1000% reached!

PostPosted: Sun May 11, 2014 2:18 pm
by DFX2KX
rodot wrote:942 Gamebuino has been ordered one indiegogo, I plan to order a batch of 1000, because lucky as I am, at least 5% of them are not going work hahaha

better to be safe then sorry. Duds are almost inevitable, when you start mass producing things. And if nothing else, you've got a few extras.