Talk about (almost) anything
by ripper121 » Fri Jun 27, 2014 10:14 am
I coded some games for Gamebuino.
Most of them are very basic, because they are created in a short time.
I hope the community Mod them and give them more levels and nicer look.
Also i hope is a good beginning to have a idea to how it works and i like to have a code that i can mod to understand the mechanics.
-
ripper121
-
- Posts: 224
- Joined: Fri Apr 04, 2014 2:02 pm
- Location: Germany
by treflip » Fri Jun 27, 2014 10:34 am
That's a good point. I will look through your code and see how to call pixels and back ground images. Thanks ripper!
Next for me to learn is edge/enemy detection, automatically generate landscapes(for random maps) and enemy ai. After that I can code my own games!
-
treflip
-
- Posts: 83
- Joined: Fri May 30, 2014 4:50 pm
- Location: Florida
by DFX2KX » Wed Jul 02, 2014 6:27 pm
treflip wrote:That's a good point. I will look through your code and see how to call pixels and back ground images. Thanks ripper!
Next for me to learn is edge/enemy detection, automatically generate landscapes(for random maps) and enemy ai. After that I can code my own games!
There are collision things inside of the library, but they're not documented as far as I know. I'm waiting for the hardware to get here (or updated emulators), because features are being added so fast.
-
DFX2KX
-
- Posts: 250
- Joined: Mon Apr 14, 2014 3:48 am
by rodot » Wed Jul 02, 2014 8:07 pm
Yup I didn't document these features because I'm not sure yet If they should be included in the library, and because they have to be improved. But most of the games will require rectangle collisions so I guess I should include them.
-
rodot
- Site Admin
-
- Posts: 1290
- Joined: Mon Nov 19, 2012 11:54 pm
- Location: France
-
by DFX2KX » Sun Jul 06, 2014 3:42 am
rodot wrote:Yup I didn't document these features because I'm not sure yet If they should be included in the library, and because they have to be improved. But most of the games will require rectangle collisions so I guess I should include them.
There are a few collision types that can prove universally useful to people, rectangular, linear, pixel, and sprite(or mask) collisions are all pretty common.
-
DFX2KX
-
- Posts: 250
- Joined: Mon Apr 14, 2014 3:48 am
Return to General forum
Who is online
Users browsing this forum: No registered users and 68 guests