project bobcat

Modules, cases, buttons...

Re: project bobcat

Postby Drakker » Wed Sep 17, 2014 10:25 am

You forgot about the price of apartments in France... they are so high that if he's not living on the streets, he was already way richer than any of us!
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Re: project bobcat

Postby rodot » Wed Sep 17, 2014 12:23 pm

No no no, I don't use Gamebuino money to pay my rent, I re-invest everything in the Gamebuino project ^^ It's just that now I'm doing an internship so I can afford something larger than a single bedroom, so I no longer have to eat on my workbench >_<. Also I'm in a very cheap city, it's like 5 times cheaper than Paris to rent a flat here :P
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Re: project bobcat

Postby adekto » Fri Sep 26, 2014 3:55 pm

back to topic this is something i wanted to point out in my hunt for parts came across this weird little module, the RFduino wich as far as i understand is a cortex m0 running arduino like sketches with bluetooth low energy

it cost €12 but gives the advantage of bluetooth (multiplayer and other smart devices)

also idk how the state on it is but what i assume is arm "emulating" arduino might be a thing to do for gamebuino
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Re: project bobcat

Postby adekto » Fri Oct 17, 2014 5:41 pm

after many attempts and 2 fried arduino's i finally got a display to work here is what it looks like
Screen+Shot+2014-10-17+at+19.27.18.png
Screen+Shot+2014-10-17+at+19.27.18.png (114.85 KiB) Viewed 6427 times


i also how a white oled screen so disregard the blue, code is the same
just like to point out that this display has more then 2 times the pixels then the current gamebuino
GameBuinoVsBobcat2.png
GameBuinoVsBobcat2.png (4.44 KiB) Viewed 6427 times


but at the moment im using the u8glib and not any gamebuino stuff
i hope to get that working as soon as possible
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Re: project bobcat

Postby adekto » Fri Oct 17, 2014 5:51 pm

was a bit bored waiting on packages so i made this :lol:
bobcatanim2.gif
bobcatanim2.gif (12.45 KiB) Viewed 6427 times
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Re: project bobcat

Postby erico » Fri Oct 17, 2014 9:03 pm

Coming out really good!
You are really talented on that pixel art level, it is a tough work to pull. Congrats!
Time for a Tamagocat? ;)
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Re: project bobcat

Postby rodot » Sat Oct 18, 2014 7:39 am

Yeah, your pixel art is definitely impressive, you should really pair with a good programmer to continue on Buinomon. I hope this game won't get abandoned.
These screen could be good, but the largest version I found was 1"3, which is pretty small. How big is yours? Doesn't it feel too small? I ordered one white 1"3 screen to see how they feel.
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Re: project bobcat

Postby Jolly » Sat Oct 18, 2014 10:08 am

When I saw this gif I wanted to be skilled and bored, too. :P
Seriously, this looks really good.
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Re: project bobcat

Postby erico » Sat Oct 18, 2014 2:28 pm

Bit of topic, but hey adekto, you should showcase your pixel art here:
http://www.pixeljoint.com/
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Re: project bobcat

Postby adekto » Sat Oct 18, 2014 3:32 pm

mine is 0.96" so very small
if u find a 1.3 that be allot better but i basically was able to buy two 0.96 for well below the price of one 1.3 its mainly the breakout board manufacturer that decides the price (looking at you adafruit)

here is a comparison
Screen+Shot+2014-10-18+at+17.08.46.png
Screen+Shot+2014-10-18+at+17.08.46.png (678.29 KiB) Viewed 6396 times

im sorry about the image quality i'm having to screen capture a video since the camera is in sync with the refresh rate of the oled display

on buinomon, i would love to continue on it but i really need a good programmer since my code is always giant and terribly unoptimized, if there is anyone out there plz just give me a pm

more on project bobcat, i hope to get gamebuino code running on it but for my version i think i will keep out a few things like sd card and sound since this would be a single game micro device i hope to turn in a little watch or somthing. so yes erico its TIME for a Tamagocat :mrgreen:
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