project bobcat

Modules, cases, buttons...

Re: project bobcat

Postby adekto » Mon Oct 27, 2014 10:03 pm

looking around and came across this little thing: game tin

really interesting system but the thing that interests me most is solar cells and capacitor setup
the whole system is designed around low power

anyway back to bobcat, seems im sticking with the 4kb display driver a bit longer it has some nice features the one i mainly use is the line drawer since you can make a clock very easy
(left stuff of screen is just to see how differing in images display's
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Re: project bobcat

Postby ripper121 » Wed Oct 29, 2014 8:28 am

adekto wrote:looking around and came across this little thing: game tin

really interesting system but the thing that interests me most is solar cells and capacitor setup
the whole system is designed around low power

anyway back to bobcat, seems im sticking with the 4kb display driver a bit longer it has some nice features the one i mainly use is the line drawer since you can make a clock very easy
(left stuff of screen is just to see how differing in images display's


game-tin 199$
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Re: project bobcat

Postby adekto » Wed Oct 29, 2014 8:39 am

Wow ok thats 3ds and ps vita price range.
What the heck is bringing up the price, Sharp memory display?
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Re: project bobcat

Postby erico » Wed Oct 29, 2014 11:47 am

I´ve seen that campaign, the can idea is cool, but I doubt those solar cells may bring anything but the price up.
It looks nice but I think that design is more for showing then for comfortable gaming.
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Re: project bobcat

Postby adekto » Wed Oct 29, 2014 8:10 pm

yea its not the best also it wont charge wen you close the box,
i had an idea for a game in a can once but i was looking at canned fish cans as backing

anyway i found the chip next gen gamebuino's might want to use that arm cortex m0+
http://arduino.cc/en/Main/ArduinoBoardZero
upcoming arduino board the" zero" is going to have one and its prety awsome (look at all the pins with pwm :roll: )
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Re: project bobcat

Postby Drakker » Wed Oct 29, 2014 11:46 pm

Oooh... 32 kilobytes of RAM, that would be quite welcome!
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