gamebuino mega

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Re: gamebuino mega

Postby adekto » Sun May 24, 2015 5:59 pm

did some digging around on colour displays and wel oled are nice but are usualy very small and bit pricy
there is ofcource the old alternative wich is celphone colour lcd's wich are biger but maybe have a to high resolution to drive
we could use a second chip as "video unit" but i dont know enugh about that
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Re: gamebuino mega

Postby erico » Sun May 24, 2015 6:57 pm

About screen, I have an old Nokia 6111 phone here that I keep so to one day canibalize the screen, a tft 256k colors 29 x 35 mm 128x160 pixels.
Maybe in a far future I could attach this screen to the gamebuino?
Anything at 168x96 would be funky if a bit bigger in size.
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Re: gamebuino mega

Postby Drakker » Sun May 24, 2015 8:08 pm

You'd need about 2k of ram (2016 bytes) to drive that screen with a screen buffer... and that's in monochrome.
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Re: gamebuino mega

Postby erico » Sun May 24, 2015 8:10 pm

Gee never mind then, but I will keep it around for maybe future use on something else. :)
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Re: gamebuino mega

Postby adekto » Thu May 28, 2015 10:09 pm

2016 bytes? gb2 in 2016 confirmed?
bad joke aside, it means we defenetly need a beefy chip / dedicate graphics chip to do so
staying in the realm of avr the ATmega2560 can ofcource pull it off, there are many examples online
alternativly there is the ARM based stuff wich gives more power for better cost and there is an arduino port for these as shown with the due and upcoming zero
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Re: gamebuino mega

Postby Skyrunner65 » Tue Jun 02, 2015 7:17 pm

adekto wrote:2016 bytes? gb2 in 2016 confirmed?
bad joke aside, it means we defenetly need a beefy chip / dedicate graphics chip to do so
staying in the realm of avr the ATmega2560 can ofcource pull it off, there are many examples online
alternativly there is the ARM based stuff wich gives more power for better cost and there is an arduino port for these as shown with the due and upcoming zero


Adekto, I agree with you, but what we really need is both more RAM and Flash Memory.
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More pin breakouts?

Postby mr1337357 » Tue Jun 02, 2015 9:20 pm

If there's a rev. 2, I'd like to see more pins brought out along the top. I understand there's I2C, but sometimes you want to plug into something that doesn't have an I2C compatible port.
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Re: gamebuino mega

Postby mr1337357 » Tue Jun 02, 2015 10:01 pm

I would like to jump on the ARM bandwagon. The extra CPU power, etc would allow for a bootloader that can copy game executables from SD to RAM and skip the re-flash step. You could even add a TUI/GUI at boot to pick which game to run. I just got the STM32F429 Discovery board and I'm going to experiment with running programs from SD on there. I'd gladly help out in designing an ARM based console as a next generation device.
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Re: gamebuino mega

Postby Sorunome » Wed Jun 03, 2015 9:46 am

mr1337357 wrote:[...] You could even add a TUI/GUI at boot to pick which game to run. [...]

That is what LOADER.HEX is for, and believe me, the new one is turning out super awesome!
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Re: gamebuino mega

Postby adekto » Fri Jun 05, 2015 6:05 am

Sorunome wrote:
mr1337357 wrote:[...] You could even add a TUI/GUI at boot to pick which game to run. [...]

That is what LOADER.HEX is for, and believe me, the new one is turning out super awesome!


yes but its still reflashing, with arm you dont need to do that, but yea the feature is already there it just takes a bit of time ech time
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