Libraries, utilities, bootloaders...
by albertinjo » Tue Jun 17, 2014 9:09 am
Recently I tried the SD audio streaming demo which can be found on gamebuino wiki:
http://gamebuino.com/wiki/index.php?tit ... _streamingIt works and I am fascinated with the sound quality.
I was fascinated with the sound quality.
So I was wondering if there are any plans to include this feature in further gamebuino sound library developement.
I dont have programming skills to do it, but if someone could optimize the code a bit more so it would search, or load multiple tracks from the SD card.
I was searching for a good audio streaming library, and all of them had pin9 as default audio output pin, and gamebuino speaker is connected to pin3.
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albertinjo
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by ripper121 » Tue Jun 17, 2014 9:28 am
so look in the ino file or lib for a 9 and replace it with a 3
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by rodot » Sun Jun 22, 2014 9:41 am
albertinjo wrote:So I was wondering if there are any plans to include this feature in further gamebuino sound library developement.
There is no plan to include this in the Gamebuino library, as it's not compatible with the current sound library. But nothing prevents you from using this snippet in your games to feature audio streaming
ripper121 wrote:so look in the ino file or lib for a 9 and replace it with a 3
I'm afraid it won't be that simple, as audio libraries directly access registers and ports without using the arduino pin functions.
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