Sat Aug 16, 2014 8:27 am
microgamer wrote:so does that mean I need to compile code elsewhere to produce a HEX file? Should I use Codebender first?
Sat Aug 16, 2014 9:14 am
Sat Aug 16, 2014 9:41 am
Sat Aug 16, 2014 11:46 am
rodot wrote:They main difficulty to play though is the key binding with all the keys for the left hand
rodot wrote:As soon as I start the program, even before I start a game, there is a continuous high pitch tone
rodot wrote:The sound rendering is very faithful, do you directly update the sound output at 16Mhz?
OCR2B = output; //60x faster than analogOutput() !
Sat Aug 16, 2014 5:54 pm
Myndale wrote:Yes. Gamebuino games are compiled into HEX files for storage on the SD card, it's these that my emulator loads. If you open the Arduino IDE and select File -> Preferences you'll find a checkboxe for "Show verbose output" for "compilation"; turn this on. From that point compiling your Arduino program will then show you where the HEX file is being generated on your local machine, e.g. C:\Users\YOURUSERNAME\AppData\Local\Temp\build1234567tmp\YourGameName.cpp.hex
Sat Aug 16, 2014 6:54 pm
Skyrunner65 wrote:Also, I put a fix to that on the "Getting Started" page.
Sat Aug 16, 2014 9:31 pm
Sun Aug 17, 2014 9:39 pm
Tue Aug 19, 2014 1:14 am
DFX2KX wrote:staring at the memory output has already given me some sense of the space I've got to work with on these games, and that's pretty helpful
Tue Aug 19, 2014 1:25 am