Tue Jan 13, 2015 12:19 am
Tue Jan 13, 2015 12:36 am
Wed Jan 14, 2015 7:43 am
Muessigb wrote:Thanks for adding SD. But could you please provide a standalone version of the programm (w/o installer).
I know you can patch it to be usable w/o one (and in fact i did for myself with the last version) but i think it would be handy for anyone.
Thu Jan 22, 2015 9:14 am
Myndale wrote:Cyberic if you (or anyone else for that matter) want to have a hand in the design of the app or be involved in the development and testing then pls msg me. I've got the technical ability to develop it but my composition skills are non-existent. I've already developed the underlying architecture and now it's time to work on the front-end, which I'm basically trying to piece together from trackers I played with in the mid-90s. Could definitely use some help in that regard...
Fri Jan 23, 2015 10:35 pm
Sat Jan 24, 2015 8:36 am
Sat Jan 24, 2015 8:57 am
rodot wrote:When Ctrl+U is used to upload instead of clicking in the menu, it doesn't seem to refresh the COM port list, so if you just plugged your Gamebuino it won't work, your have to do it through the menu once first.
rodot wrote:The application stops working pretty often when re-loading a game using Ctrl+F5, and sometimes when opening a .hex file.
rodot wrote:I don't know if you did it on purpose, but when you reload the hex file with Ctlr+F5, the Gamebuino it muted.
Sun Jan 25, 2015 2:19 am
uint8_t byte = 0;
for (int i = 0; i < 1024; i++) {
EEPROM.write(i, byte);
byte++;
}
for (int i = 0; i < 1024; i++) {
Serial.println(EEPROM.read(i));
}
Sun Jan 25, 2015 2:27 am
Sun Jan 25, 2015 2:29 am
Myndale wrote:Thx Jamish, by coincidence I discovered and fixed the EEPROM display bug last week so it'll appear on the next version as well.