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gb to msdos library(not complete) and 101 starships dos

Sat Jan 17, 2015 5:00 am

This is 101 starships ported to ms dos for my ROM in a week challenge. (just pushing myself not a contest)
This has the source and exe.
To compile select ardtodos.cpp with boreland c++ and say RUN.
Now you can port your gamebuino games to dos with just slight modifications!
Porting crabator next.
Sound does not work but basic draw pixel and drawing text with the 3*5 font works.
Sound is my next project!

Here it is:google drive link in second post

With highscore file and full keyboard support.
Last edited by Guicrith on Tue Jan 20, 2015 6:34 pm, edited 2 times in total.

Re: gb to msdos library(not complete) and 101 starships dos

Sun Jan 18, 2015 4:51 am

Heres the newest version with sound.
https://drive.google.com/file/d/0B5HuG10h5HbneW1QT3A3cGlvaGM/view?usp=sharing

Re: gb to msdos library(not complete) and 101 starships dos

Sun Jan 18, 2015 4:06 pm

I've got a message saying it's not compatible with x64 platorms :( (I'm running windows 7 x64)

Re: gb to msdos library(not complete) and 101 starships dos

Sun Jan 18, 2015 4:54 pm

It is not compatible with 32bit platforms ether your suppose to run it in dosbox or msdos not windows.

And another bugfix redownload from google drive if you downloaded it.

Re: gb to msdos library(not complete) and 101 starships dos

Sun Jan 18, 2015 5:05 pm

Works fine with XP* :-) Neat.

___


*...yes, I know. My Netbook is doomed.

Re: gb to msdos library(not complete) and 101 starships dos

Mon Jan 19, 2015 6:59 pm

Updated again now saves highscore in HSCORE file.(redownload from google drive to update)
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