Fri Feb 06, 2015 5:06 am
Fri Feb 06, 2015 9:16 am
Jamish wrote:Jonnection... this thing is awesome!
Fri Feb 06, 2015 5:56 pm
I have started porting the sound code onto the actual hardware. Its a long way, but already the results are looking promising.
Fri Feb 06, 2015 7:17 pm
Fri Feb 06, 2015 7:53 pm
cyberic wrote:Great stuff! That sounds great!
1. Jonnection, are you confident that the actual gamebuino will be able to do all that in realtime?
2. Do you have plans to import the song data from a text file, or a .mod, or to document the file format?
3. Did you consider adding a 4th voice, even if the effects are more limited?
4. And will the replaying code be open source?
Thx a lot!
Fri Feb 06, 2015 8:59 pm
jonnection wrote:The real question is what kind of a game can be run at the same time as the music is rolling. And that can become an issue. I do not believe that a highly graphics intensive game can be run with full sound effects.
Fri Feb 06, 2015 9:19 pm
Jamish wrote:we convince Rodot to throw another Arduino Mini in the expansion module so we have a co-processor for audio or whatever
Fri Feb 06, 2015 10:32 pm
Jamish wrote:Hey, worst case scenario, we convince Rodot to throw another Arduino Mini in the expansion module so we have a co-processor for audio or whatever.
Actually, that's not a bad idea.
Sun Feb 08, 2015 4:10 pm
Jamish wrote:Hey, worst case scenario, we convince Rodot to throw another Arduino Mini in the expansion module so we have a co-processor for audio or whatever.
Sun Feb 08, 2015 11:44 pm