Libraries, utilities, bootloaders...
by Valden » Tue Jun 30, 2015 3:41 pm
As I don't have my Gamebuino yet (it should arrive later this week) I haven't worked much with grayscale as Simbuino doesn't handle it very well. I searched the forums but I haven't found clear answers on the current status of gray on the Gamebuino. So :
- Is grayscale working properly (without too much flickering)?
- If not, is there any hope to have working grayscale on the gamebuino one day ?
Thanks !
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Valden
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by Drakker » Tue Jun 30, 2015 9:30 pm
It flickers a bit on most displays, but it is very usable in smaller areas. If you get the beta branch for the Gamebuino library, the gray color is built in, you can use it by specifying GRAY when selecting your drawing color.
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by Valden » Tue Jun 30, 2015 9:59 pm
Okay, thanks !
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Valden
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by rodot » Mon Jul 06, 2015 5:41 pm
Grayscale is actually implemented in the core library now (only in the
beta branch so far), see the reference page
gb.display.setColor for more explanations and an example. The library's gray is made using alternating checker pattern (thanks Drakker for the idea), which doesn't flicker too much. Another issue with the use of gray that you will barely see fast moving objects. There was a topic about
gray experiments.
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