Libraries, utilities, bootloaders...
by Drakker » Sat May 27, 2017 11:14 am
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Drakker
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by erico » Sat May 27, 2017 3:18 pm
True, also, the movement itself would help split the objects.
Nice one adekto! I like the light through the windows.
Played a lot of that ages ago.
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erico
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by adekto » Sat May 27, 2017 9:24 pm
wow thats looking super, i kinda wanna play that now XD
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adekto
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by Drakker » Sun May 28, 2017 5:10 pm
Nice! But there is something weird with the hand it seems to stay in place over two frames...
I've looked a lot at NES / Sega / Game gear games in the last few days and I realized something... hardly any game ever uses yellow. It's almost always substituted for beige. It could be worth it to replace yellow with another color depending on the game context. For the Castlevania style dark games, changing yellow for a dark purplish red would be better, and for something bright like Kirby, changing yellow for bright pink would be great.
Edit: tweaked the last mockup a bit, the castle looked way too new.

- castle_dude_2_v2.png (2.7 KiB) Viewed 7883 times

- castle_dude_2_v2-big.png (3.74 KiB) Viewed 7883 times
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Drakker
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by adekto » Mon May 29, 2017 11:43 am
well from what i have used with these types of lcd modules the yellow is always more of an orange i assume it has to do with the 565 rgb bit packing
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adekto
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by Drakker » Tue May 30, 2017 1:41 am
The 565 thing doesn't prevent display of a pure yellow, it just means that there are more steps in the green ladder than in the red and blue. Not using yellow seems to have been a deliberate choice...
I gave the old treatment to the first scene. This is getting closer to what a finished product should look like.

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- castle_dude_v3-big.png (3.73 KiB) Viewed 7857 times
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Drakker
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by erico » Sat Jun 03, 2017 4:02 pm
I have been coding a slightly higher resolution of this game...quickly made a Gamebuino 2 mockup.
Which game is this? Beware it is age telling.


- BT.png (19.7 KiB) Viewed 7796 times
edit: forgot the ladders...
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erico
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by Myndale » Sat Jun 03, 2017 11:12 pm
Lol, spotted it immediately, sad to say.

You really know how to make each and every one of those pixels count!
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