Libraries, utilities, bootloaders...
by rodot » Tue Apr 25, 2017 7:06 am
Looks awesome too, I'm spreading them on the social networks. Keep it up!
Anybody else want to give it a try ?
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by adekto » Tue Apr 25, 2017 12:16 pm
jonnection wrote:Nope. Pokitto has a 220x176 2.0" screen. I investigated the 1.8" 160x128 but dropped it because I wanted to run Arduboy games as well.
What you mean? Arduboy is 128x64 you can fit that with both displays, you can't double pixel with 220px.
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by adekto » Tue Apr 25, 2017 5:49 pm
wow looks awesome drakker!
tomb raider platformer
cant seem to upload any more images to this post
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by jonnection » Tue Apr 25, 2017 8:18 pm
adekto wrote:What you mean? Arduboy is 128x64 you can fit that with both displays, you can't double pixel with 220px.
True, I was thinking many things when I wrote that.
The reason I dropped the 160x128 was that 84x48 Gamebuino games didn't fit without modification.
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by adekto » Tue Apr 25, 2017 9:23 pm
fair enough, do you mind making a pokitto post or something, this was meant for mockups XD. i got so many questions
on the other hand anyone have any favorites of the current mockups? im up for making more of some that people like.
i will even do requests if anyone has ideas
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by Drakker » Wed Apr 26, 2017 12:21 am
Requests? Joust!
If you make the graphics, I'll code it (or someone else will I'm sure). I'm sure you'll make it look a lot better than if I drew it.
Actually... I do have a prototype Joust game for the Gamebuino, never got around to complete it though, its hard to fit in the small screen and scrolling through the field was extremely confusing. The extra 16 vertical pixels would help a lot.
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by erico » Wed Apr 26, 2017 4:13 am
...and then...
Triple Dragon! The arcade!
It might be only me, but I have some trouble working with the palette, I miss some extra dark tones to split things from the background.
Maybe it is just about getting used to it. It was quite hard to create the characters though and they could benefit more work.
- TD b.png (23.97 KiB) Viewed 159734 times
EDIT: I can´t seem to be able to upload a picture, it says in red:
Sorry, the board attachment quota has been reached. [...annnd, fixed!]
Last edited by
erico on Wed Apr 26, 2017 6:38 pm, edited 1 time in total.
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by erico » Wed Apr 26, 2017 7:46 am
Here a palette analyse with DBTools scripts on Grafx2.
It might give some ideas.
Here a generic 256 colors palette to be used as reference.
- EXAMPLE PALETTE 256.png (33.26 KiB) Viewed 159734 times
And here ours, there are some nice dithered possibilities!
- palette.png (24.06 KiB) Viewed 159734 times
I mostly use them when converting an original game palette to fit ours when creating a mockup.
Last edited by
erico on Wed Apr 26, 2017 6:40 pm, edited 2 times in total.
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by adekto » Wed Apr 26, 2017 3:31 pm
ok i tried joust, pretty hard to do with the resolution since its a single screen type game
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