Unless.... we have a high-res display. We use it at half resolution. For background sprites, we could draw them in a checker-board dithering pattern alternated with black, but in high-resolution. It might require two passes of drawing but it could be doable.
Played some with the colors (using Grafx2, thanks Erico, it works great to play with palettes, way more user friendly than the Gimp for that task)
- castle_dude.png (1.63 KiB) Viewed 199554 times
- castle_dude_darker.png (1.63 KiB) Viewed 199542 times
Some hard choices had to be made and it did complicate the color choice, though if the bright image looks like the darker version on an actual Gamebuino 2, it would be great.
Here's the altered palette I used:
- altered_palette.png (260 Bytes) Viewed 199553 times
Note that I have absolutely no idea how it will look on the real hardware, so this palette might actually make things worse. Also, for the game mock up shown here, dark colors are desirable... but if you make the next Kirby or Mario game, the brighter palette will be vastly more desirable.
- palette_analyze.png (9.59 KiB) Viewed 199553 times