mockups for new gamebuino

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Re: mockups for new gamebuino

Postby Drakker » Sun Jun 04, 2017 12:13 am



Catchy song too!
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Re: mockups for new gamebuino

Postby erico » Sun Jun 04, 2017 12:43 am

2 voices into that jazz! Hopefully we will be able to use 3 or 4 on our hardware. :D
I experienced this game on an intellivision when I was an egg, later on the coco II...never saw the real arcade. :(

edit: I´m quite found of Data East. :)
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Re: mockups for new gamebuino

Postby Drakker » Sun Jun 04, 2017 6:23 pm

Still toying with those mockups. I'm thinking of changing the palette every level and have 3 colors that can be swapped to whatever seems the most useful for that level. I swapped yellow, purple and light green for a mid-tone gray, darker red and darker blue. Both greens were combined into a mid-tone green that would work for eventual vegetation. Also, the hero is now wearing a blue overcoat.

castle_dude_4_v1.png
castle_dude_4_v1.png (3.62 KiB) Viewed 1870 times


castle_dude_4_v1-big.png
castle_dude_4_v1-big.png (4.97 KiB) Viewed 1870 times


castle_dude_v3-big.png
castle_dude_v3-big.png (3.73 KiB) Viewed 1876 times

With the old version for reference.
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Re: mockups for new gamebuino

Postby Drakker » Tue Jun 06, 2017 12:47 am

I'm still not done trying to assimilate this thread into my own evolving mockups thread... =)

Alright, finishing touch, making the blocks look old and damaged. I think this is pretty much done by now, this tile set is complete.

castle_dude_5_v1.png
castle_dude_5_v1.png (1.47 KiB) Viewed 1853 times


castle_dude_5_v1-big.png
castle_dude_5_v1-big.png (2.3 KiB) Viewed 1853 times


And here's a picture that shows all the steps in the tile set's evolution.

castle_dude_evolution.png
castle_dude_evolution.png (15.25 KiB) Viewed 1852 times
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Re: mockups for new gamebuino

Postby adekto » Fri Jun 09, 2017 11:12 am

interesting how it has progressed
but the more detail the background makes it harder to see the foreground characters, i think you might need to go with some kind of black or white outline
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Re: mockups for new gamebuino

Postby Drakker » Fri Jun 09, 2017 1:20 pm

Yeah, I'm kind of thinking that too, but I'll wait until I see how it looks on actual hardware before tweaking the palette. That and sprites movement might help too.
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Re: mockups for new gamebuino

Postby Sutchig » Tue Jun 13, 2017 1:17 pm

First try with Digger:
Digger.png
Digger.png (3.03 KiB) Viewed 1781 times


edit:
Digger2.png
Digger2.png (2.99 KiB) Viewed 1772 times
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Re: mockups for new gamebuino

Postby adekto » Sat Jun 17, 2017 10:16 pm

sprite set of small playing cards for card games like solitaire or poker
card.png
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Re: mockups for new gamebuino

Postby Drakker » Sun Jul 02, 2017 8:48 pm

I'll let you guess what this one is. It uses a custom palette as all the brown and tan shades are useless for this game.

bejeweled_mockup_3.png
bejeweled_mockup_3.png (2.63 KiB) Viewed 1656 times


bejeweled_mockup_big_3.png
bejeweled_mockup_big_3.png (4.08 KiB) Viewed 1656 times


Edit: could not leave it alone... replaced the boring bonus bar with an oil lamp that will get brighter and brighter the closer you get to the next bonus wildcard gem.
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Re: mockups for new gamebuino

Postby Drakker » Thu Aug 03, 2017 12:55 am

This thread is getting forgotten... can't let this happen! I present to you, Doppler the Porcupine!

doppler_the_porcupine.png
doppler_the_porcupine.png (2.43 KiB) Viewed 1589 times

doppler_the_porcupine_big.png
doppler_the_porcupine_big.png (3.45 KiB) Viewed 1589 times
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