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Re: mockups for new gamebuino

Sun Jun 04, 2017 12:13 am



Catchy song too!

Re: mockups for new gamebuino

Sun Jun 04, 2017 12:43 am

2 voices into that jazz! Hopefully we will be able to use 3 or 4 on our hardware. :D
I experienced this game on an intellivision when I was an egg, later on the coco II...never saw the real arcade. :(

edit: I´m quite found of Data East. :)

Re: mockups for new gamebuino

Sun Jun 04, 2017 6:23 pm

Still toying with those mockups. I'm thinking of changing the palette every level and have 3 colors that can be swapped to whatever seems the most useful for that level. I swapped yellow, purple and light green for a mid-tone gray, darker red and darker blue. Both greens were combined into a mid-tone green that would work for eventual vegetation. Also, the hero is now wearing a blue overcoat.

castle_dude_4_v1.png
castle_dude_4_v1.png (3.62 KiB) Viewed 224456 times


castle_dude_4_v1-big.png
castle_dude_4_v1-big.png (4.97 KiB) Viewed 224456 times


castle_dude_v3-big.png
castle_dude_v3-big.png (3.73 KiB) Viewed 224462 times

With the old version for reference.

Re: mockups for new gamebuino

Tue Jun 06, 2017 12:47 am

I'm still not done trying to assimilate this thread into my own evolving mockups thread... =)

Alright, finishing touch, making the blocks look old and damaged. I think this is pretty much done by now, this tile set is complete.

castle_dude_5_v1.png
castle_dude_5_v1.png (1.47 KiB) Viewed 224439 times


castle_dude_5_v1-big.png
castle_dude_5_v1-big.png (2.3 KiB) Viewed 224439 times


And here's a picture that shows all the steps in the tile set's evolution.

castle_dude_evolution.png
castle_dude_evolution.png (15.25 KiB) Viewed 224438 times

Re: mockups for new gamebuino

Fri Jun 09, 2017 11:12 am

interesting how it has progressed
but the more detail the background makes it harder to see the foreground characters, i think you might need to go with some kind of black or white outline

Re: mockups for new gamebuino

Fri Jun 09, 2017 1:20 pm

Yeah, I'm kind of thinking that too, but I'll wait until I see how it looks on actual hardware before tweaking the palette. That and sprites movement might help too.

Re: mockups for new gamebuino

Tue Jun 13, 2017 1:17 pm

First try with Digger:
Digger.png
Digger.png (3.03 KiB) Viewed 224367 times


edit:
Digger2.png
Digger2.png (2.99 KiB) Viewed 224358 times

Re: mockups for new gamebuino

Sat Jun 17, 2017 10:16 pm

sprite set of small playing cards for card games like solitaire or poker
card.png
card.png (16.89 KiB) Viewed 224340 times

Re: mockups for new gamebuino

Sun Jul 02, 2017 8:48 pm

I'll let you guess what this one is. It uses a custom palette as all the brown and tan shades are useless for this game.

bejeweled_mockup_3.png
bejeweled_mockup_3.png (2.63 KiB) Viewed 224242 times


bejeweled_mockup_big_3.png
bejeweled_mockup_big_3.png (4.08 KiB) Viewed 224242 times


Edit: could not leave it alone... replaced the boring bonus bar with an oil lamp that will get brighter and brighter the closer you get to the next bonus wildcard gem.

Re: mockups for new gamebuino

Thu Aug 03, 2017 12:55 am

This thread is getting forgotten... can't let this happen! I present to you, Doppler the Porcupine!

doppler_the_porcupine.png
doppler_the_porcupine.png (2.43 KiB) Viewed 224175 times

doppler_the_porcupine_big.png
doppler_the_porcupine_big.png (3.45 KiB) Viewed 224175 times
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