Startup screen/menu

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Startup screen/menu

Postby rodot » Sun Mar 23, 2014 2:07 pm

The startup screen is triggered at the gamebuino init when you call gb.begin().
I changed it to be able to display the name and/or logo of the game by calling either:

Code: Select all
gb.begin();
gb.begin("Name");
gb.begin(logo);
gb.begin("Name", logo);


I tried to make a layout which looks nice with/without logo/name and with any size of logo:

Image

Suggestions, remarks ?
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Re: Startup screen/menu

Postby rodot » Sun Mar 23, 2014 2:56 pm

A few "screen shots":

Code: Select all
gb.begin("Alien Killer", bossSprite);

Image

Code: Select all
gb.begin("Ashens", ashens1);

Image
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Re: Startup screen/menu

Postby adekto » Sun Mar 23, 2014 3:06 pm

looks good altough there is some wierd of balance going on
may i sugest having game list shorter or just say SD or just list

since ur not saying start game, mute game, game list

(i know its a bit wierd, but my font and text teacher would go mental about this)
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Re: Startup screen/menu

Postby hrangan » Sun Mar 23, 2014 3:22 pm

C could just be 'menu'

What about replacing 'GAMEBUINO' and the name of the game, so it'd be something like:

ALIEN KILLER
a game for the Gamebuino
Start (A) * right aligned
Mute(B)
Menu(C)
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Re: Startup screen/menu

Postby rodot » Sun Mar 23, 2014 4:03 pm

I agree, I should make "game list" shorter, it will look more even and free some space for the logo.
I think that "menu" could be confused with the game's menu.
We could name that "loader", "list", "menu", "games"... should I start a poll ? :lol:
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Re: Startup screen/menu

Postby adekto » Sun Mar 23, 2014 5:37 pm

just some concepting (again i know images will be expensive)
Image

btw can it be posible if u add the buttons (a,b,c with the cirle) into the text charecter tables.
if u have ingame tutorials or somthing u can just put it in the text (els u always have to say "press the A button")
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Re: Startup screen/menu

Postby rodot » Sun Mar 23, 2014 5:52 pm

I thought about including the A B C buttons in the character map, but didn't manage to fit it in a 5*7 bitmap. I see you did, well done Sir! Now I have to choose which character I'm going to overwrite :P

The start-up menu is a big bitmap, so you can display whatever you want. Memory is not a problem here.
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Re: Startup screen/menu

Postby rodot » Sun Mar 23, 2014 6:18 pm

Okay, I took a look at the font a realized I should re-do it from scratch.
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Re: Startup screen/menu

Postby rodot » Mon Mar 24, 2014 6:12 pm

I finished making a new font, I replaced several useless character with more useful things (speaker, battery icon, A B C buttons, timer...). The character table is available on github, I'll put a picture online soon.
Now I'm working on the start up menuI replaced the text with icons to free some space, and this way it won't require translation :P
But I'm stuck with the "start" icon, I don't really know what to do... Here are some ideas:
Image
Which one do you prefer ? The "play" button, the "GO!", the flag? Any other suggestion?
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Re: Startup screen/menu

Postby adekto » Mon Mar 24, 2014 6:38 pm

looks great ;)

id go with a normal play triangle or go! is prety fun to but play triangle is more known world wide
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