A gamebuino "emulator" ?

Libraries, utilities, bootloaders...

Re: A gamebuino "emulator" ?

Postby Deneth » Mon Apr 28, 2014 11:45 am

Getting there...

Image

(a video)
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Re: A gamebuino "emulator" ?

Postby Hark0 » Mon Apr 28, 2014 12:04 pm

WOW!!!! Congrats!!! ;)

Can you share this app? 8-)
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Re: A gamebuino "emulator" ?

Postby Skyrunner65 » Mon Apr 28, 2014 12:08 pm

Looks fantastic!
Thank you for making this.
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Re: A gamebuino "emulator" ?

Postby rodot » Mon Apr 28, 2014 12:57 pm

Really cool, have your implemented buttons so we can start to play with it ? :D
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Re: A gamebuino "emulator" ?

Postby dotdan » Mon Apr 28, 2014 7:14 pm

Wuhu!

Thats is great news for any gamebuino dev guy! ;)
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Re: A gamebuino "emulator" ?

Postby yodasvideoarcade » Mon Apr 28, 2014 11:30 pm

I'd also appreciate an emulator (that runs on Mac) very much. This way I could start coding games before the hardware arrives. And when it finally arrives, maybe some games would already be finished ...
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Re: A gamebuino "emulator" ?

Postby rotyler » Tue Apr 29, 2014 5:54 am

woohoo now we can test our programs! :D
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Re: A gamebuino "emulator" ?

Postby Myndale » Tue Apr 29, 2014 7:06 am

Looks like the race is on! :) I haven't wanted to say anything while the campaign's been running but I've been working on an emulator myself over the past few weeks. I'm not as far along as Deneth, I'm only just starting to run some of the 5110 LCD demos, but it's getting there. My implementation is geared almost exclusively to developers (as opposed to players), I've already implemented an assembly debugger and I believe I've figured out a way to launch sketches directly from the Arduino IDE:

http://i.imgur.com/GAPyP7E.png

(Sorry for the link, the image is too large to embed inline). The main difference with my implementation is the fact that I'm writing the ATMega328p emulation code myself, so realistically I don't expect to release anything publicly until after the official units are delivered.
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Re: A gamebuino "emulator" ?

Postby Hark0 » Tue Apr 29, 2014 7:31 am

Good job guys!


Looking the "main menu" snapshot Im looking "pong solo"... in my emulation with Isis Proteus my "gamebuino" starts and just present same screen WITHOUT the pong text...

I try to add a SD component to my circuit.... ;)
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Re: A gamebuino "emulator" ?

Postby Deneth » Tue Apr 29, 2014 8:22 am

Hark0 wrote:Looking the "main menu" snapshot Im looking "pong solo"... in my emulation with Isis Proteus my "gamebuino" starts and just present same screen WITHOUT the pong text...


I had that too, originally (see my first screenshot using the Avrora simulator). I think it started working once I got buttons working.
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