Sound Library

Libraries, utilities, bootloaders...

Re: Sound Library

Postby cyberic » Mon May 12, 2014 12:38 pm

Ping pong looping is not the most urgent feature...
I think that first, we need to be able to change the square wave duty cycle
And next, it could be great to be able to add effects, like vibrato, pitch up or down, etc, even in the middle of a note, for instance.
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Re: Sound Library

Postby rodot » Thu May 29, 2014 12:31 pm

I finally started to implement the new sound library. I'm done with the "instrument" part, now I'm working on the "track" part. It should be finished this week-end. So we'll soon be able to play badass musics... but what about composing?

Do anybody have experience with a tracker (like MilkyTracker for example) ? I'd like to make a small program to be able to convert .MOD files to play them on the Gamebuino, so people could directly compose their music in their favorite tracker. Problem is, I have no experience with trackers :D
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Re: Sound Library

Postby rodot » Thu May 29, 2014 5:52 pm

Yeaaah I got the new sound library working \o/
There is some crazy stuff in there... why am I not programming Java or C# instead of messing with these crazy nested arrays of progmem pointers :lol:
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Re: Sound Library

Postby erico » Fri May 30, 2014 7:58 pm

I can compose on trackers but I would not know how to code level one, I´m not sure this would help.
Milkytracker / madtracker are my preferables nowadays.

Japonese PXTONE is also cool, an english manual here http://www.gr87.com/?page_id=64
Musagi from dr.petter is nice too http://www.drpetter.se/project_musagi.html

I´m eager to see what the sound will be in the final gamebuino´s sound lib.
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Re: Sound Library

Postby DFX2KX » Fri May 30, 2014 8:13 pm

rodot wrote:Yeaaah I got the new sound library working \o/
There is some crazy stuff in there... why am I not programming Java or C# instead of messing with these crazy nested arrays of progmem pointers :lol:


yay! instruments are going to add a lot of versatility to the Gamebuino. as for a tracker... closest to trackers that I've worked with is MIDI, so I won't be of too much help there, sorry... Keep up the good work, though!
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Re: Sound Library

Postby rodot » Sat May 31, 2014 11:14 pm

Just a quick update...

I got tracks and instruments working yesterday, now I'm implementing the "commands".
these commands already work:
- change volume
- change instrument
- volume slide upward and downard, at the speed you want
now, let's get to...
- Portamento/arpeggio
- Tremolo
- Vibrato

What I like about programming, is that you can feel like a genius when you get a dumb thing to work :geek:
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Re: Sound Library

Postby rodot » Wed Jun 04, 2014 3:04 pm

The new sound library is now finished and working. I also made a tracker (using excel) and a player (using Processing) so you'll be able to compose chiptunes pretty soon even without your Gamebuino (as the emulator doesn't support sound yet).

I'll push all these changes on Github soon, it just needs some testing to be sure that everything works fine, and I also have to update all the examples for them to work with the new sound library.
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Re: Sound Library

Postby rodot » Wed Jun 04, 2014 9:12 pm

I'm putting the new version of the sound library on github right now.
You should updates the HEX files on you micro SD card, and load the defaults settings using SETTINGS.HEX or you will have sound bugs.
You'll find the tracker and sound player in Utilities/music.
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Re: Sound Library

Postby erico » Thu Jun 05, 2014 6:43 pm

So it is already possible to do some music while on pc using the excel and the player? well well...must head down the github... :)

edit: hmmm, tried opening that excell file on libre office and what I´m looking desen´t seem to be the thing...guess I will wait a bit.
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Re: Sound Library

Postby rodot » Fri Jun 06, 2014 7:51 am

I updated it, it should work fine now. You can right click/save as on "View Raw" here.
Does it work ? I did tried it with libre office yet.
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