Thu Aug 14, 2014 11:45 am
Thu Aug 14, 2014 12:46 pm
Thu Aug 14, 2014 2:13 pm
BozoDel wrote:P.S.: It makes me feel awesome to be surrounded by hackers and yet be the most knowledgeable about open licenses!
Thu Aug 14, 2014 4:37 pm
Thu Aug 14, 2014 6:09 pm
rodot wrote:The library uses Arduino function like digitalRead() but doesn't directly includes code from Arduino
Thu Aug 14, 2014 6:13 pm
Fri Aug 15, 2014 5:01 am
yodasvideoarcade wrote:I don't know about all these different license-types. I can just tell what I agree to and what not:
- I agree to releasing my game either for free or paid, depending on what I decide for each title.
- I release my source codes if I want, but only if I want.
- I agree to people modifying my work for personal use if I released the source code, as long as they don't remove my name or anything like that or claim that it's their work or resell or re-publish it without my permission.
Now how do you call this type of license?
It would be nice to make a little cash with the games, but that requires of course that the games are really polished. With "polished" I mean that a game is really finished, with title, decent sounds, levels, good gameplay etc. not just a playable beta.
Fri Aug 15, 2014 8:17 am
Fri Aug 15, 2014 9:06 am
Fri Aug 15, 2014 6:31 pm
DFX2KX wrote:What you're talking about would involve differant licenses at differant times for differant games, in that regard. There is no license that reads exactly like this.
DFX2KX wrote:As far as selling games go... I don't THINK anything in Gamebuino's current license says you can't do that, nor does arduino per se. But selling anything for this platform when most of the games are going to be free, is going to be extremely challenging at best, even without the license minefield you're going to have to walk through.
yodasvideoarcade wrote:Yeah, sure. I just don't agree with HAVING TO AGREE to making everything public domain.
If I use a library that is public and I create something on top of that, still the thing I created is not public, unless I choose so.