Game contols on titile screen.
Posted: Sat Jul 26, 2014 9:40 am
Hey Rodot,
I know real estate is a sparse on the LCD screen, so I've been thinking about a nice way to display game controls to the player.
Would it be possible to create a new class that can be called from the gb.titlescreen so that if a user presses the Up Button on the titlescreen, we update the screen and display the game controls?
In the game controls class we could call some nice methods such as:
gb.gamecontrols.btnA("Fires Weapon");
gb.gamecontrols.btnB("Change Waepon);
gb.gamecontrols.btnLeft("Move Left");
gb.gamecontrosl.btnRight("Move Right");
We could also call it if the the user pauses the game...
Just an idea
I know real estate is a sparse on the LCD screen, so I've been thinking about a nice way to display game controls to the player.
Would it be possible to create a new class that can be called from the gb.titlescreen so that if a user presses the Up Button on the titlescreen, we update the screen and display the game controls?
In the game controls class we could call some nice methods such as:
gb.gamecontrols.btnA("Fires Weapon");
gb.gamecontrols.btnB("Change Waepon);
gb.gamecontrols.btnLeft("Move Left");
gb.gamecontrosl.btnRight("Move Right");
We could also call it if the the user pauses the game...
Just an idea