Well I finally got the color library fixed so now it's time to make a game. I decided on Dragonwarrior (the NES version) as the first game.
gonna be a pretty big game to start out with. All the graphics are 16-bit but it's gonna be pretty monotonous to start with. Some sprites use 4 colors so now I have to go through the long process of loading my png's to the encoder and copy the binary.
Would be awesome if there was a bitmap encoder that allowed you too copy and paste the binary or hex code produced.
Any way doing the world map is gonna be the hardest part since I have to layer them on top of each other to get the colors. Fortunately summoner123's tilemap() function won't take up hardly any of flash space so that means way bigger games.
Also looking for beta testers to try the updated library