Advice on general approaches or feasibility and discussions about game design
by yodasvideoarcade » Sun Apr 20, 2014 1:52 pm
Here's another mockup I've just made:
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yodasvideoarcade
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by adekto » Sun Apr 20, 2014 2:13 pm
had to google it, but wow thats a cool game, bassed on pacman but so much diverse with the way you can change the maze
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adekto
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by SilentSpy » Mon Apr 21, 2014 11:10 pm
If the maps are commonly changed in the base game then making the levels fit onto the Gamebuino screen might make it feel like a whole new game as it might get distorted but at the same time keeping it in it's original state might please more people. Eh, I think either way it seems like a fun idea, I doubt the layout of the level would change that much.
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SilentSpy
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by yodasvideoarcade » Wed Apr 23, 2014 10:13 pm
As far as I remember playing it, the layout of the maze is quite well designed. Changing it wouldn't make the game more interesting, since the rotating doors already change it a lot and this is the main "strategic" element of the game. It can not be called strategic (without quotes), since this game is so fast, and the enemies are always faster than your hero, so the doors are the only way to escape them. And of course the skulls.
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yodasvideoarcade
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