Advice on general approaches or feasibility and discussions about game design
by naed » Fri Feb 03, 2017 1:26 am
Spritesheet editor is working perfectly
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naed
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by Sorunome » Fri Feb 03, 2017 9:52 am
Glad it's working ^.^
Are you working on a general overworld outline thing?
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by naed » Fri Feb 03, 2017 4:23 pm
Yeah, in my spare time I am
Slowly getting there
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naed
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by STUDIOCRAFTapps » Fri Feb 03, 2017 9:56 pm
I've an small idea for the rpg; a breakable bushes or something like that. If we break it, it will reveal a path...
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STUDIOCRAFTapps
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by Sorunome » Fri Feb 03, 2017 10:12 pm
STUDIOCRAFTapps wrote:I've an small idea for the rpg; a breakable bushes or something like that. If we break it, it will reveal a path...
100% doable with the engine ^.^
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Sorunome
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by naed » Sun Feb 05, 2017 12:59 am
Ok, so I've been working on the new overworld map... It's a slow process using the web tools (as I'm literally having to do everything one tile at a time) but it's coming along ok
Should hopefully be able to get something worth seeing posted here soon so everyone can see some of the progress being made
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naed
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by Sorunome » Sun Feb 05, 2017 12:06 pm
naed wrote:Ok, so I've been working on the new overworld map... It's a slow process using the web tools (as I'm literally having to do everything one tile at a time) but it's coming along ok
Should hopefully be able to get something worth seeing posted here soon so everyone can see some of the progress being made
how big do you plan the overworld to be?
In the zelda oracle games the overworld is 16x16 tilemaps large, which is actually rather huge. IMO we could do something similar ^.^
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Sorunome
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by naed » Sun Feb 05, 2017 3:45 pm
Bigger.... Much much bigger
It's currently sat at around 27x45
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by Sorunome » Sun Feb 05, 2017 4:14 pm
Bigger is IMO not a bad thing, the engine is able to handle way bigger after all
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by naed » Mon Feb 06, 2017 7:47 pm
That's good cause this is definitely going to be bigger
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