Isle of Maniax

Advice on general approaches or feasibility and discussions about game design

Re: Isle of Maniax

Postby Quirby64 » Sat Nov 15, 2014 8:45 pm

Hollly nerp, Raicng has been one of my fav genres of all time. Thank you kind sir for making this happen, even though I can't play it yet :lol:

I made some Peel Cars to work with the "Isle of Man" theme. If I'm right, they were the only car maker there, so I thought it worked perfectly. :P

(From Left to Right : Motorcycle, P50, Trident, Viking Sport)

EDIT : I mean, they'd make good traffic .o.
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Re: Isle of Maniax

Postby jonnection » Mon Nov 17, 2014 7:17 am

Lol ! Nice idea ! Also, thanks for the tip on Peel cars, I never knew the funny buggers originated from Isle of Man

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Actually... I could make a Peel car a special achievement bonus... :D
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Re: Isle of Maniax

Postby erico » Wed Nov 19, 2014 4:50 pm

Inspiration for music for your game... Lazerhawk OVERDRIVE.
Can´t be anything short then that! ;)

http://lazerhawk.bandcamp.com/track/overdrive
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Re: Isle of Maniax

Postby jonnection » Fri Nov 21, 2014 8:34 am

Heh, Erico... you reading my mind or what ?

Because I was just about to put up a new video here.

I'm working on a program I call Rbtracker. The goal is to bring music to my games. It is a very optimized tracker that aims for minimal cpu overhead on the Gamebuino. I've written all the algorithms from scratch.

It works in a different way to the Gamebuino sound library. I still haven't ported the code to the atmega, but since all the algorithms are based on what I have already tried on the Fakebuino, I am confident I'll be able to pull it off. There are no divides or other cpu-consuming math operations. Its all precalculated tables and bitshifts.

Here is a very, very sneak peek at what it does. This is just a drum pattern I threw together this morning and took a short video of.

The whining sound is caused by an annoying bug in my soundcard driver. The sound output is not suspended properly on idle. 0 sound level causes the whine. Its really annoying.

I am planning to make a Gamebuino-library compatible version also a bit later.

Note: the tracker is still missing load/save song as well as export to C etc etc. It is of NO USE to anyone. Yet.



EDIT: a little description of whats going on in this video

It's my Rbtracker, written with wxWidgets & Portaudio library. It uses a "fake" interrupt routine to emulate sound as it would come out of the Gamebuino. The interrupt routine takes 3 channels and mixes them, as well as calculates volume and pitch bend envelopes. At the moment, the instruments have 5 different waveforms, an ADSR envelope and pitch bend. One pattern will take 192 bytes when stored on the Gamebuino, and each instrument around 12 to 15 bytes.
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Re: Isle of Maniax

Postby erico » Fri Nov 21, 2014 12:32 pm

The output music is sounding great! (even with the whining sound at back)
That sample music loop you did on the fly is chip tune tasty.

I take you have prior experience on trackers right?

Keep it up, it will be nice to have a set of creative tools for the Gamebuino. A tracker is sure a very important one!
Cheers!
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Re: Isle of Maniax

Postby jonnection » Fri Nov 21, 2014 8:25 pm

Quick pattern test #2 with different kind of instruments.

Multiple patterns is not yet supported, thats why just a short loop.

The stupid problem (whine) with the non-suspending idle speaker spoils the sound... gaah.

EDIT: this will NOT be music for Isle of Maniax... its just a random jam to test sounds.

There's simple noise doing the drums and shakers, a sawtooth bass jumping an octave every second beat and a triangle wave playing out the theme. Next step will be to port the sound engine onto the real hardware and try the instruments there. Stay tuned !

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Re: Isle of Maniax

Postby erico » Fri Nov 21, 2014 8:51 pm

Don´t worry about the whine problem, tune is clear and shows for your talent, capabilities of your software are pretty perfectly clear too.
I do miss the tracker´s mark going over the places when playing though... :lol:

Jokes aside, by the interface looks, you sure have a bomb coming, really good stuff!
If there is anything I can help, count me up (in a week please, school stuff getting finished :roll: ).

The close up on the interface is great, lots of parameters to tweak.
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Re: Isle of Maniax

Postby Quirby64 » Fri Nov 21, 2014 11:20 pm

Wow, liking the chiptunes! Now when you put it for download I'ma gonna remake video game themes on it ans well as do some originals .o.
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Re: Isle of Maniax

Postby LuDoPhotography » Thu Dec 18, 2014 5:24 pm

You are or you do not wait! :)

sorry for my english
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Re: Isle of Maniax

Postby jonnection » Fri Dec 19, 2014 12:05 am

Patience, svp. Il arrive. J'ai été trés occupe avec mon travail.

It's coming I promise. I have just been very busy with my day job lately.

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