How about other racers?
How are the tracks going to be? Multiplayer maybe?
Hi Erico
- there will be other computer racers. Their A.I. is one of the most problematic things still missing. I do not want stupid opponents that are there just to block the road. I want opponents that are realistically calculated and will pass you if you're driving badly.
- tracks are based on segments that define curvature and elevation in one single byte. Subsequent segments cause different situations based on what is coming next (see the text on the left top corner, that is decribing elevation events and view in the horizon). The track information is very compact, I should be able to fit at least 6-7 different tracks in memory. Alternatively, I could make a random generated endless road, but I do not know if that would be fun.
- multiplayer... problem is that I have only 1 fakebuino that I use at the moment. Multiplayer will maybe be a feature but much later.
I am thinking that I will release a pre-test version once I have collision detection in place and I am satisfied with the physics. The pre-test version will feature a time-trial challenge of 1 track. This is to give Gamebuino owners something to play with before the actual game is released.