Re: Isle of Maniax
Posted: Fri Oct 31, 2014 12:46 pm
An important addition to the toolset is almost ready: fast bitmap scaling algorithm.
I will need this for drawing roadside objects and scaling CPU-opponent bikes. All integer math, no floating point numbers. Very smooth and quite fast. I had to develop my own fixed point class with the necessary mathematical operands - and that took a bit of time.
Demo below (takes a while to get started, because I am not used to the keymapping in Simbuino).
I will need this for drawing roadside objects and scaling CPU-opponent bikes. All integer math, no floating point numbers. Very smooth and quite fast. I had to develop my own fixed point class with the necessary mathematical operands - and that took a bit of time.
Demo below (takes a while to get started, because I am not used to the keymapping in Simbuino).