Page 1 of 1

Futuromon, a pokemon-like game

PostPosted: Wed Nov 12, 2014 8:29 pm
by clement
Hi,

I have Change my game for more fun but less Monster.
Now we need to search in the map dresseur to fight and bonus for upgrade your team.

Pitch :
A boy wake up in a strange complexe. All room are in motion. More you change room and strongest are furomon
If you win all the trainer, You can come out alive.

For this, catch futuromon, fight with wild futuromon for level up, play with the strengths and weaknesses of your enemies.

Sceen shot :
Image
Image
Image


Feature :
  1. 4 theme map
  2. 10 original futurmon
  3. 6 type of futurmon
  4. Amazing fight
  5. Exploration infinit world
  6. Increase dificulty
  7. Amazing animated sprite ;)
  8. Level up
  9. Amazing bug and glitch
  10. ...

Todo:
  1. Write a story
  2. More futuromon
  3. More intercation in the world
  4. Balancing the game
  5. More bug

I test the game only on simbuino.

I wait for my own gamebuino !

If you want test/fork/... it :
https://github.com/Clement83/petitMonstre

All remarks and helps are welcome!

and sorry for my poor english ;)
++

Edit 18 november 2014

Re: Futuromon, a pokemon-like game

PostPosted: Wed Nov 12, 2014 9:16 pm
by MexxNapster
the game looks great but it dosn´t work on my Gamebuino only on Simbuino

You know that "buinomon" a similar project in development is http://gamebuino.com/forum/viewtopic.php?f=13&t=686

Maybe you can merge your projects :idea:

Re: Futuromon, a pokemon-like game

PostPosted: Wed Nov 12, 2014 9:33 pm
by clement
thx for test my game ;)

I haven 't gamebuino yet i can't test it :(.

Yes i know buinomon, but its a ambitious project, and it seems in pause.

otherwise why not !

++

Re: Futuromon, a pokemon-like game

PostPosted: Thu Nov 13, 2014 4:34 am
by Myndale
The reason it doesn't work on the hardware is because it's too large: 32,202 bytes. If you don't get an error trying to compile it then it means you've got your Arduino IDE set to Arduino instead of Gamebuino. The latter is capped at 30,592 bytes which is the 32K of available Flash memory minus 2KB for the bootloader and another 128 bytes for the settings page.

The Simbuino emulator doesn't currently support the bootloader and it is in fact exhibiting the correct behaviour for unit in which the bootloader is absent: you can force your current sketch onto Gamebuino by modifying the boards.txt file to increase the maximuum sketch size and then upload it an external programmer. Doing so, however, will overwrite the bootloader and settings page, and nobody else will be able to run your game without doing the same.

Re: Futuromon, a pokemon-like game

PostPosted: Thu Nov 13, 2014 7:01 pm
by clement
Thx for your help.


I've clean up my code and commit new bianire.
30,554 bytes ;)

I'll move the sprite in SD to add more functionality and futuromon !

Re: Futuromon, a pokemon-like game

PostPosted: Tue Dec 09, 2014 10:35 pm
by LuDoPhotography
Pas mal tous sa ;) mais sa manque cruellement de musique surtout pendant les combants :?
sa me demande aucune sauvegardes :(

Re: Futuromon, a pokemon-like game

PostPosted: Wed Dec 10, 2014 5:51 pm
by clement
Et oui malheureusement je n'ai pas pus implémenter tout ce que je voulais. le binaire n’étant pas extensible a l'infini !

Donc pas de sauvegarde (il faut environ 1 heure pour terminer le jeux),
Pas de musique (je suis pas musicien pour 1 sous !)

plus d’évolution pour le moment sur ce jeux.
il a encore des problèmes d’équilibrage, que je réglerais si j'ai le temps.