Quirby's fantastical room of port mockups...and stuff

Advice on general approaches or feasibility and discussions about game design

Re: Quirby's fantastical room of port mockups...and stuff

Postby Quirby64 » Fri Apr 24, 2015 11:11 pm

Back from the dead! End of the week! :lol:
Lotus III : The Ultimate Challenge
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Using the 4 shades of grey that are (SOMEHOW) usable on Gamebuino.
Donkey Kong
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Miniaturized, and vertical. :) Other levels probably need scrolling.
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Re: Quirby's fantastical room of port mockups...and stuff

Postby Quirby64 » Tue Jun 30, 2015 3:12 am

Might as well upload chiptunes too. The "...and stuff" part of the thread name should represent something, no? :D
I actually have more stuff at my YouTube channel : https://www.youtube.com/channel/UCM0jv_ ... IciomDGEmQ
But as for things I've done by ear alone, and/or original stuff...
VVVVVV - "Predestined Fate" on C64 SID Chip : https://dl-web.dropbox.com/get/V6PF.wav ... 8Y6-SUvJKA
Splatoon - "Splattack" on Game Boy : https://dl-web.dropbox.com/get/SPLATTAC ... kw9iNoS1Ew
Road Rash II - "Title Screen" on SEGA Master System : https://dl-web.dropbox.com/get/RR2T.wav ... oMvQNvTu_A
Original Song - "Menu" on C64 SID Chip : https://dl-web.dropbox.com/get/Menu.wav ... FVcbth7PnQ
I have lots more stuff on my YT channel, as well as stuff I have'nt released at all yet! Those I'll show sooner or later... :)
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Re: Quirby's fantastical room of port mockups...and stuff

Postby Quirby64 » Mon Jul 06, 2015 2:09 am

Here's something that you didn't think I'd do : make an edit of Stick Fighter!
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https://www.dropbox.com/s/8d9e3t0uz66pz ... o.zip?dl=0
If I messed around with the code right, the following should happen :
-x2 damage on each char
-both slightly faster
-some gfx differences
Can someone compile this into .hex?
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Re: Quirby's fantastical room of port mockups...and stuff

Postby frakasss » Mon Jul 06, 2015 7:08 am

Hi Quirby64!
I created a GitHub repository for your project and generated the .hex:
https://github.com/Frakasss/StickFighterTurbo
I made some tests on this version and looks good!
However, Simbuino was freezing at the end of the 2nd round...
In addition, would be interesting to have different skin for each player: it's quite difficult, after jumping everywhere, to know which is my guy :D !

About the project host, just let me know when I can delete this from my account (I don't like to "steal" other's projects ;) )

With your ability to create so amazing pixel arts and so, you should start to create your own projects! I'm pretty sure your games would be amazing! (And set up Arduino environment is quite easy with tutos (http://gamebuino.com/wiki/index.php?title=Getting_started#Software_setup)
Hope to see your games soon!
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Re: Quirby's fantastical room of port mockups...and stuff

Postby clement » Mon Jul 06, 2015 8:29 pm

Why you dont start your fork with the full code of stick figther?

The IA of your fork is too slow.

see the ImoveIAPlayer in player.ino.

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Re: Quirby's fantastical room of port mockups...and stuff

Postby Quirby64 » Fri Oct 23, 2015 3:24 am

I'm alive...again! Not like I learned much coding over that time, anyways...shrek man.
Well actually, I'm working on making a version of GetGrabNGo, my first idea (a simple maze game).
Oh yeah! I've also finally made a Github. So frakasss, thanks for hosting SFT for the time i was off doing other meh things.
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Re: Quirby's fantastical room of port mockups...and stuff

Postby QuikHedgehog » Wed Nov 23, 2016 11:19 pm

Sonic Adventure 2 Port!

Title Screen:
Image

City Escape:
Image
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