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[WIP] Operation Fox [100% playable Demo released]

PostPosted: Fri Jan 16, 2015 2:09 pm
by jonnection
So I got a little tired of working on the Isle of Maniax. The road and opponent game adjustments are boring.

Something I whipped up yesterday to get the creative juices flowing again.

I have all the graphics done, I just need to fix the engine and sound. This is actually a much simpler game than Isle of Maniax.

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Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 6:56 pm
by erico
I`M IMPRESSED! :O

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 7:42 pm
by honolulu
Your games look professionnal ! Great !

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 8:25 pm
by Myndale
Jeez that looks good. I so wish I could do pixel art, as it is I can just about manage a stick figure. :(

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 9:19 pm
by Marcus
That looks really good :-)

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 9:35 pm
by Jamish
Looking great! How will it work? Is it a traditional FPS? Or kind a simulated FPS / lightgun game where you pan across the screen and, like Doom, shoot whatever is lined up in the middle?

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 10:32 pm
by jonnection
Jamish wrote:Looking great! How will it work? Is it a traditional FPS? Or kind a simulated FPS / lightgun game where you pan across the screen and, like Doom, shoot whatever is lined up in the middle?


I don't really know yet. Operation Wolf was a classic game that I really liked, and obviously the source of inspiration here. In that game, the screen scrolls constantly, and you move the crosshair around the screen. But I think a parallax scrolling screen with the possibility of panning back and forth might actually allow for more interesting gameplay. I want the scrolling to be very fast, and I want to avoid making the targeting a super pain. Probably it will be a 'pan and snap to target'. Here I am scrolling slowly just to show the gfx but it can scroll a lot faster.

Ofcourse, since Myndale will invent a lightgun by tomorrow, we can use that :lol:

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 11:02 pm
by Jamish
jonnection wrote: I want the scrolling to be very fast, and I want to avoid making the targeting a super pain. Probably it will be a 'pan and snap to target'.


I like that idea. One thing the Gamebuino sorely lacks is a true d-pad, so it can be hard to get diagonal movement. Only requiring left/right would be much easier.

Re: [WIP] Operation Fox

PostPosted: Fri Jan 16, 2015 11:05 pm
by Drakker
Actually he's working on eye tracking 3d cameras. You look at your target and it shoots every time you blink. That would work perfectly for your game!

Re: [WIP] Operation Fox

PostPosted: Sat Jan 17, 2015 3:03 am
by erico
You could also borrow CabalĀ“s style of movement, without the character on screen of course.