Advice on general approaches or feasibility and discussions about game design
by Skyrunner65 » Mon Feb 16, 2015 6:15 pm
This may or may not be expanded on, but here we go:
Smash & Crash!
Dodge meteors!
Jump around!
See how long you've lasted!
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Last edited by
Skyrunner65 on Mon Aug 10, 2015 4:34 pm, edited 3 times in total.
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Skyrunner65
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by Skyrunner65 » Mon Feb 16, 2015 9:34 pm
Added in Arrows and a second platform.
Crouching is also a thing now, but it will be refined soon.
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Skyrunner65
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by Skyrunner65 » Thu Feb 19, 2015 8:17 pm
- Updated graphics a bit
- Made a logo
- Changed "Back to Title Screen" into "Change Game"
- Made the meteors a bit slower
- Added "Press B" to death screen
Anyone got any suggestions?
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Skyrunner65
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by Skyrunner65 » Fri Apr 03, 2015 12:14 am
Woah! I haven't worked on this in a month? Jeez.
Changes:- Crouching is fixed
- Custom Title Screen has been added
- Boundaries have been added
- Changed some wording
Two things:
1. Is this good enough to go onto the Games page?
2. Anyone know what to do for jumping? Right now it just adds to his Y position.
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Skyrunner65
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by Atomic » Mon May 25, 2015 2:23 am
Anyone know what to do for jumping?
This is a late reply but if you are still stuck on this question:
Make another variable for vertical inertia. When the jump button is pressed, set the variable to a negative number. When the player touches the ground, set the variable to zero. Every frame, add 1 to the variable, and add the variable to the player's Y position.
For example:
- Code: Select all
if(gb.buttons.pressed(BTN_A)) player_y_inertia = -4;
player_y += player_y_inertia;
player_y_inertia += 1;
// Do some collision checking
if(player_is_touching_ground) player_y_inertia = 0; // Just for example
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Atomic
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by Skyrunner65 » Mon Jul 13, 2015 1:42 pm
Thanks to Atomic, I've made the Jumping smoother!
I've also added a frame counter.
And changed the sprite of the character a little, but does that really matter?
If anyone is wondering where I've been for 3 months, I've been getting a better computer!
Also, I kinda sorta forgot about the forums (I forget a lot of things, sorry!).
But, now I'm back, I guess.
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Skyrunner65
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by EatMyBlitch » Fri Aug 07, 2015 4:16 pm
please do put it on the game page looks awesome!!!
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by Skyrunner65 » Sat Aug 08, 2015 1:28 am
I don't feel it's good enough to be called a game.
If you've tried out the game, it's not very playable.
EDIT: Made an Update!
-Added Disaster switching.
-Added Flooding.
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Skyrunner65
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by EatMyBlitch » Sat Aug 08, 2015 7:44 am
Well its your choice
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EatMyBlitch
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by Skyrunner65 » Sat Aug 08, 2015 6:28 pm
Hooray! Another update!
- There is a pause menu!
- Removed Multiplayer(Would've been a Nightmare to make.)
- I thought the Flooding was impossible to dodge, so I changed it to a Ball disaster!
- Running is probably important, so I've added that.
- Added controls to get rid of confusion.
- (Tried to add) more randomization.
- Made things a little harder.
I think that I should get more maps in sometime.
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Skyrunner65
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