Stick fighter BETA 1 release :)

Advice on general approaches or feasibility and discussions about game design

Re: Stick figther

Postby Skyrunner65 » Thu Apr 16, 2015 3:56 am

Two things:
First, nice Menu screen.
Second, I was referring to the side-scrolling shoot em' up that Rodot is(was?) making.
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Re: Stick figther

Postby clement » Thu Apr 16, 2015 10:53 am

Thx for the menu quirby.

I've post the code on git hub :

https://github.com/Clement83/StickFighter

now we can move, and fight and do KO the dude IA Fighter!

Image

And we can crash the game if you win !! (is not a bug is a feature (or not)).

I don't release a binary for now if you want test it, compile it.

++
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Re: Stick fighter

Postby Quirby64 » Fri Apr 17, 2015 12:34 am

Oh my.
:mrgreen: :mrgreen: :mrgreen:
This looks great, clement! This is the first (I think?) fighting game on Gamebuino, so congrats on that as well!
Also, fastest fighting game of the year :D
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Re: Stick fighter

Postby clement » Fri Apr 17, 2015 11:01 am

Quirby64 can you Write "P1 KO", "P2 KO" with the same font of "TIME UP" and "FIGHT" , please?

It s for pause between two round.

thx for your help :)
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Re: Stick fighter

Postby Quirby64 » Fri Apr 17, 2015 10:22 pm

Image
Hopefully that looks nice :)
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Re: Stick fighter

Postby clement » Mon Apr 20, 2015 8:06 am

Hi all!

This week end I implement the multiplayer part of the game. It is not a simple part......

but I can play stick fighter with my two gambuino now!

Image

the game is (very) confused, i need to fix this point.

Change list :
  • Multiplayer game
  • More agressive IA
  • rotating menu game
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Re: Stick fighter Release 1

Postby clement » Tue Apr 21, 2015 8:10 pm

hi :)

I post the first release of the binary.

it is on github in subfolder bin : https://github.com/Clement83/StickFighter/archive/master.zip

the Credit with double IA fight :
Image

the game include :

  • Fight versus IA or friends
  • Kick are powerful but slow
  • Puch are less powerful but fast
  • if you go backward you protect your Fighter. if the other attack when you protec then he can't attack in short time
  • and more awesome feature !

I woul like to add the combo For lunch fire ball.
[Edit] it 's done !

Image
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Re: Stick fighter BETA 1 release :)

Postby Quirby64 » Sat Apr 25, 2015 6:44 pm

Oh my nerp, the game is more or less become my favorite. :) I looked through the code to see if I could debug anything, but nope, I don't understand most of it :lol:
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Re: Stick fighter BETA 1 release :)

Postby clement » Sat Apr 25, 2015 7:03 pm

Thanks for the post :D

If you have a bug, repport it's to me , I fix it rapidly!
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Re: Stick fighter BETA 1 release :)

Postby Marcus » Sat Apr 25, 2015 7:54 pm

Very cool! :-)
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