Advice on general approaches or feasibility and discussions about game design
by clement » Sun May 03, 2015 4:24 pm
A small update .
A bug in multiplayer game (no fire ball for slave player) are fixed !
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clement
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by EatMyBlitch » Thu Apr 28, 2016 9:11 am
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EatMyBlitch
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by superfreaky » Fri Apr 29, 2016 1:37 am
Wouldn't be too hard to alter it a bit, make the opponent hit a little slower.
I have beaten it... One time.
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superfreaky
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by Sorunome » Fri Apr 29, 2016 5:37 am
I actually won the first time i played it by just mashing buttons and jumping, heehee
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Sorunome
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