Advice on general approaches or feasibility and discussions about game design
by Skyrunner65 » Thu Apr 16, 2015 3:56 am
Two things:
First, nice Menu screen.
Second, I was referring to the side-scrolling shoot em' up that Rodot is(was?) making.
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Skyrunner65
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by clement » Thu Apr 16, 2015 10:53 am
Thx for the menu quirby.
I've post the code on git hub :
https://github.com/Clement83/StickFighternow we can move, and fight and do KO the dude IA Fighter!
And we can crash the game if you win !! (is not a bug is a feature (or not)).
I don't release a binary for now if you want test it, compile it.
++
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clement
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by Quirby64 » Fri Apr 17, 2015 12:34 am
Oh my.
This looks great, clement! This is the first (I think?) fighting game on Gamebuino, so congrats on that as well!
Also, fastest fighting game of the year
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Quirby64
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by clement » Fri Apr 17, 2015 11:01 am
Quirby64 can you Write "P1 KO", "P2 KO" with the same font of "TIME UP" and "FIGHT" , please?
It s for pause between two round.
thx for your help
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clement
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by clement » Mon Apr 20, 2015 8:06 am
Hi all!
This week end I implement the multiplayer part of the game. It is not a simple part......
but I can play stick fighter with my two gambuino now!
the game is (very) confused, i need to fix this point.
Change list :
- Multiplayer game
- More agressive IA
- rotating menu game
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clement
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by clement » Tue Apr 21, 2015 8:10 pm
hi
I post the first release of the binary.
it is on github in subfolder bin :
https://github.com/Clement83/StickFighter/archive/master.zipthe Credit with double IA fight :
the game include :
- Fight versus IA or friends
- Kick are powerful but slow
- Puch are less powerful but fast
- if you go backward you protect your Fighter. if the other attack when you protec then he can't attack in short time
- and more awesome feature !
I woul like to add the combo For lunch fire ball.
[Edit] it 's done !
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clement
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by Quirby64 » Sat Apr 25, 2015 6:44 pm
Oh my nerp, the game is more or less become my favorite.
I looked through the code to see if I could debug anything, but nope, I don't understand most of it
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Quirby64
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by clement » Sat Apr 25, 2015 7:03 pm
Thanks for the post
If you have a bug, repport it's to me , I fix it rapidly!
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clement
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by Marcus » Sat Apr 25, 2015 7:54 pm
Very cool!
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Marcus
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