Advice on general approaches or feasibility and discussions about game design
by Marcus » Sat Apr 25, 2015 9:05 am
Awesome!
Can't wait to see where this goes
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Marcus
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by honolulu » Sat Apr 25, 2015 11:51 am
Wow another great game to come !
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honolulu
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by Quirby64 » Sat Apr 25, 2015 6:48 pm
Thank you clement, you have made my day ; no, made my month with this and Stick Fighter!
https://www.dropbox.com/s/bqo4y7rucm967 ... r.zip?dl=0The most I could do was make an icon for the game and (try) to display in in the TitleScreen.ino file.
If there's anything I can help with, I'll be glad to!
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Quirby64
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by clement » Sat Apr 25, 2015 7:10 pm
Thx for the help.
If you have git you can directly make pull request in the repo.
Also a .zip it's OK
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clement
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by clement » Sat Apr 25, 2015 9:36 pm
I've integrated Quirby64 modification.
And implemented a start of physique....
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clement
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by Skyrunner65 » Sun Apr 26, 2015 5:19 pm
Dat ball, tho.
It would be FANTASTIC to have a Pinball game on the Gamebuino.
Not like the game on the Atari 2600, please.
THAT WAS ATROCIOUS.
(Seriously, the ball just bounced around!)
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Skyrunner65
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by Quirby64 » Sun Apr 26, 2015 7:51 pm
WOW! My code edit worked!?!?
*High-fives self*
Anyways, clement, how did you put the collision to parts of the board? If anything, if it's simple enough I could try and help with that.
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Quirby64
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by clement » Thu Apr 30, 2015 7:53 pm
hi !
I worked in the colision and physique engine.
and this is harder than I thought it would...
@ Quirby64
For the collision I use trigonometry, on a simplified board:
LOT OF BUG !!!
If you are good in trigo and/or in physique/mechanique, I think you can help
and it would be welcome.
++
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clement
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by erico » Thu Apr 30, 2015 9:43 pm
Looking good, great advancements!
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erico
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