[EN] Kriegsherr Advance Wars similar game

Advice on general approaches or feasibility and discussions about game design

Re: [EN] Kriegsherr Advance Wars similar game

Postby mictator » Sat Jun 13, 2015 2:11 pm

Kriegsherr (Warlord) is the name of the game.

I distinguishable three aspects. That i must learn C++ must i go step for step.

1. Core: That must have the game.
2. Must: Later when i was better, i implented this too.
3. Nice: Things what can

Kriegsherr
The Story
The Universe has lost his Emporer. He was Assassinated and his tremble to Ashes. Thousand or more states battle for the vacant throne. You are a General from the United Tech Concordat. Technos in short. Will you lead your Armies to victory and become the next Emporer?


Core
Hexagonal Map
Save Games to the sd card

Unit states:
Movement, Air, Ground, Sea.
Attack
Defense
Hitpoints
Cost

The Combat System: It based of a 12 Dice. You must roll a target number to make success. Every Success make a hit and one damage. Then the Defender rolls his dice and he counter for every success one hit.

A.I.: That is the hardest thing.

Scenario: To make it simple, only scenarios.

The must things, when the core is done, this come next.
Campaign Mode: You win a scenario and your troops and their experience go with you.
Better A.I. and various A.I. Type: Aggressive, Defensiv etc.

Nice things.
Multiplayer over wifi
Multiplayer Campaign.
More countries
mictator
 
Posts: 23
Joined: Tue Jun 09, 2015 7:50 pm

Re: [EN] Kriegsherr Advance Wars similar game

Postby Marcus » Sat Jun 13, 2015 9:05 pm

Hexagonal map: Don't. The screen only has 84x48 pixel resolution, this will not be ideal. IMO.
It's difficult enough to make small square sprites recognizable :-) Can you give an example of the tile size and perhaps a sketch/mock-up`?
Marcus
 
Posts: 143
Joined: Fri Jan 09, 2015 6:51 pm

Previous

Return to Project Guidance & Game development

Who is online

Users browsing this forum: No registered users and 5 guests