Page 2 of 2

Re: [EN] Kriegsherr Advance Wars similar game

PostPosted: Sat Jun 13, 2015 2:11 pm
by mictator
Kriegsherr (Warlord) is the name of the game.

I distinguishable three aspects. That i must learn C++ must i go step for step.

1. Core: That must have the game.
2. Must: Later when i was better, i implented this too.
3. Nice: Things what can

Kriegsherr
The Story
The Universe has lost his Emporer. He was Assassinated and his tremble to Ashes. Thousand or more states battle for the vacant throne. You are a General from the United Tech Concordat. Technos in short. Will you lead your Armies to victory and become the next Emporer?


Core
Hexagonal Map
Save Games to the sd card

Unit states:
Movement, Air, Ground, Sea.
Attack
Defense
Hitpoints
Cost

The Combat System: It based of a 12 Dice. You must roll a target number to make success. Every Success make a hit and one damage. Then the Defender rolls his dice and he counter for every success one hit.

A.I.: That is the hardest thing.

Scenario: To make it simple, only scenarios.

The must things, when the core is done, this come next.
Campaign Mode: You win a scenario and your troops and their experience go with you.
Better A.I. and various A.I. Type: Aggressive, Defensiv etc.

Nice things.
Multiplayer over wifi
Multiplayer Campaign.
More countries

Re: [EN] Kriegsherr Advance Wars similar game

PostPosted: Sat Jun 13, 2015 9:05 pm
by Marcus
Hexagonal map: Don't. The screen only has 84x48 pixel resolution, this will not be ideal. IMO.
It's difficult enough to make small square sprites recognizable :-) Can you give an example of the tile size and perhaps a sketch/mock-up`?