[WIP] conduit

Advice on general approaches or feasibility and discussions about game design

[WIP] conduit

Postby adekto » Thu Jun 11, 2015 12:58 am

curently working on my pipe sliding game. still needs some work but the core game mechanic is in place

vid.gif
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update: added level editor
play the demo
solution.gif
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Re: [WIP] conduit

Postby adekto » Thu Jun 11, 2015 1:02 am

oh and yes its prety hard, imagene a 2D rubik's cube thats kinda how it works :lol: :twisted:
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Re: [WIP] conduit

Postby Marcus » Thu Jun 11, 2015 2:10 am

Hey, that's amazing :-) I had a similar game for my gameboy when I was a kid (and I sucked at it! ;-)

First I thought it was a Sim City game, reading Condo :-)

Keep up the great work!
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Re: [WIP] conduit

Postby adekto » Thu Jun 11, 2015 9:56 am

Marcus wrote:Hey, that's amazing :-) I had a similar game for my gameboy when I was a kid (and I sucked at it! ;-)


oh realy, if your can recal the name of that game, id be intrested to check it out

also id like to read write save files but im not sure how to do it corectly any source i can have a look at on how to do it?
main deal is that it prefrebly sude be contained in a sinlge save else the sd card menu would be cloged with my levels lol

if you finished the level plz tell me how many moves you made? its for me to see how hard this level is
my first atempt came in at 233 moves
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Re: [WIP] conduit

Postby adekto » Thu Jun 11, 2015 1:28 pm

conduitgameplay.gif
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part of my solution :p
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Re: [WIP] conduit

Postby adekto » Thu Jun 11, 2015 1:50 pm

IMG_0475.jpg
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just beat my own score XD 107 moves. can anyone do better?
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