[BETA] Artillery (Worms Like)

Advice on general approaches or feasibility and discussions about game design

Re: [BETA] Artillery (Worms Like)

Postby frakasss » Mon Jul 13, 2015 6:11 am

Hello fazo96!
First, thanks! I'm really happy to know that you appreciate my small game! :)

I saw your pull yesterday and tried it this morning.
I like your changes, and already merged your pull request with master branch!
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Re: [BETA] Artillery (Worms Like)

Postby rodot » Tue Jul 21, 2015 8:19 pm

Hey, nice game! :)

I think I caught a bug: the gravestones seem to stop bullets. My guy was behind a gravestone and the enemy kept shooting at it without any effect. Shouldn't the bullets go through?

You should add an .INF for your logo to appear with a logo in the new graphical loader :)
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Re: [BETA] Artillery (Worms Like)

Postby frakasss » Wed Jul 22, 2015 5:00 pm

Thanks Rodot!!

The grave issue was, so far, not an issue (gravestone are only graphical representation of units without life).
But I'll look at this and try to fix it since it seems to be disturbing.

That said, AI is quite stupid... Don't expect awesome action from it :D

About Inf file, I'll create it soon. (But right now, I'll stay focused on my current -secret- project!)
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Re: [BETA] Artillery (Worms Like)

Postby EatMyBlitch » Sun Aug 09, 2015 10:31 am

secret? spooky :o
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Re: [BETA] Artillery (Worms Like)

Postby frakasss » Sun Aug 09, 2015 2:23 pm

No more secret actually :)
I was speaking about Copter strike ;)
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Re: [BETA] Artillery (Worms Like)

Postby erico » Sun Aug 09, 2015 3:05 pm

oh no, now we want a newer secret!:P
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Re: [BETA] Artillery (Worms Like)

Postby frakasss » Sun Aug 09, 2015 4:51 pm

Ok! Ok! :)
I'm already thinking about the next secret project... But nothing done yet!
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