[BETA] Artillery (Worms Like)

Advice on general approaches or feasibility and discussions about game design

Re: [WIP] Artillery (Worms Like)

Postby BurningSushi » Sat Jun 13, 2015 1:04 pm

Wow, that's lookin' gorgeous! Always loved worms :)
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Re: [WIP] Artillery (Worms Like)

Postby frakasss » Wed Jun 17, 2015 2:54 pm

Hey,
Here are some update on this project:

Bug fix:
- bug004 fixed
- bug001 fixed

New feature:
- Characters have 3 'lives'
- Info about life are displayed

Still have to do:
- Fix bug002: characters can die by jumping out of the upper side of the screen
- Fix bug005: when player's last guy is falling in a hole, game crash...
- Fix bug006: end message
- Complete IA
- Multiplayer (on the same gamebuino for now, sorry, but that's a start, isn't it? :) )
- Pause menu
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Re: [WIP] Artillery (Worms Like)

Postby clement » Wed Jun 17, 2015 6:37 pm

HI,
For the multiplayer game i think is a very goog idea.

I can not wait to tet It.

I ve got a bug.

For exemple if you play until 1 player and 1 IA are stile alive , and go to title screen, if you go back in game all caractere are alive but if you kill 1 IA you win the game.

I ve test it on the old version.
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Re: [WIP] Artillery (Worms Like)

Postby frakasss » Thu Jun 18, 2015 5:43 am

Thanks Clement for your feedback!

I'll fix this for next release:
- Fix bug007: if player quit the game, make sure game is reinitialized.
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Re: [WIP] Artillery (Worms Like)

Postby frakasss » Thu Jun 18, 2015 2:07 pm

Hey,
Here are some additional updates on this project:

Bug fix:
- bug002 fixed (characters can die by jumping out of the upper side of the screen)
- bug005 fixed (when player's last guy is falling in a hole, game crash)
- bug006 fixed (game over message)
- bug007 fixed (if player quit the game, make sure game is reinitialized)

New features:
- No more CPU on this version (yet)
- Multi -human- player (but on the same console)
- Pause menu completed
- Setting menu added (to select nb of player + nb of units in each teams)
- Improved function randomly placing units at the beginning

Still have to do:
- IA
- indicator for next player
- try to improve performances on trajectory function (current one is not optimized at all..)

Enjoy the game! :)
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Re: [WIP] Artillery (Worms Like)

Postby frakasss » Thu Jun 18, 2015 5:28 pm

- bug008: double shot when a player kill another player
- bug009: game freezing (can't understand when and why...)
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Re: [WIP] Artillery (Worms Like)

Postby clement » Fri Jun 19, 2015 6:39 pm

just a proposal :
it is possible to have more powerful explosion?

If I touch a unit I feel that there is no dmg around.
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Re: [WIP] Artillery (Worms Like)

Postby frakasss » Thu Jun 25, 2015 1:02 pm

Hi Clement,
You're right, when we're hitting an enemy, feeling is that nothing happen...
Making the explosion 'more powerfull' is not really an option. I mean, if I'm increasing it when units are killed, I've to increase it when units are not as well... and map will be destroyed to fast.

I added some 'animation' indicating that unit lost some life. That's not perfect, but feeling is better.

I can't update the github file since I also changed some other part of the code, making the game unstable.
I'll give news soon!
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Re: [BETA] Artillery (Worms Like)

Postby frakasss » Sun Jul 05, 2015 7:18 am

Hi!

I moved forward on this project, and I think I'm near the end!
I fixed a lot of bugs, optimized the performances, and added the following features:

- Select total nb of player (2 to 4)
- Select number of unit per player (1 to 4)
- Added (stupid) IA
- Select number of CPU player
- You can change value of gravity (1 to 3)
- An arrow indicate who's the next player
- Put some animation so show which unit was shot.
- Improve collision check

In the future, I'll try to:
- Improve a bit the IA
- Add maps
- Customize a bit GameOver message.

Enjoy the game!
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Re: [BETA] Artillery (Worms Like)

Postby fazo96 » Sun Jul 12, 2015 7:53 pm

Hey frakass! I love your game!

I found a few bugs and inconsistencies in the menus and I was able to fix them! :) I hope you like the changes I sent you via a pull request (you can find it here: https://github.com/Frakasss/Artillery/pull/1)
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