TinyTracker

Advice on general approaches or feasibility and discussions about game design

Re: TinyTracker

Postby Jamish » Thu Sep 10, 2015 4:46 am

Oof, it sucks that you're running into the limits of the program memory. I was running into the same issue with my platformer back in the day, and the SD card library takes up a massive chunk, too. Working with limitations is fun until the limitations become too... limiting.

@rodot gamebuino mega pls
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Jamish
 
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