Just noticed I didn't drop by a comment yet, this is sure looking awesome!
I especially like that you will be able to use the songs in over games
Device: atmega328p
Program: 30646 bytes (93.5% Full)
(.text + .data + .bootloader)
Data: 1783 bytes (87.1% Full)
(.data + .bss + .noinit)
3782 build\utracker\rboy\Game\Game.o Game::instrHandler()
3016 build\utracker\rboy\Game\Game.o Game::instrumentview()
1676 build\utracker\rboy\Game\Game.o Game::editorHandler()
1362 build\utracker\rboy\Game\Game.o Game::patternview()
888 build\utracker\rboy\Synth\Synth_mixfuncs.o updateEnvelopes()
650 build\utracker\rboy\Game\Game.o Game::drawPopUp(unsigned
606 build\utracker\rboy\Game\Game.o Game::bstateHandler()
566 build\utracker\petit_fatfs\pff.o pf_mount(_FATFS_*)
550 build\utracker\rboy\rboy\Rboy.o Rboy::draw_column(signed
546 build\utracker\petit_fatfs\pff.o pf_lseek(unsigned
516 malloc
472 build\utracker\rboy\rboy\Rboy.o Rboy::clipLine(int*,
464 build\utracker\rboy\rboy\Rboy_print.o Rboy::outputWord()
442 build\utracker\rboy\Game\Game.o Game::mainMenu(unsigned
432 build\utracker\rboy\rboy\Rboy.o Rboy::draw_line(int,
426 build\utracker\rboy\Game\Game.o Game::optionsMenu(unsigned
396 build\utracker\rboy\Synth\Synth_oscfuncs.o setOSC(OSC*,
382 build\utracker\petit_fatfs\mmc.o disk_initialize()
366 build\utracker\petit_fatfs\mmc.o disk_readp(void*,
342 build\utracker\petit_fatfs\pff.o 0
332 build\utracker\rboy\rboy\Rboy_sound.o __vector_11
326 build\utracker\rboy\rboy\Rboy.o Rboy::draw_rect(signed
296 build\utracker\rboy\Synth\Synth_oscfuncs.o emptyOscillators()
292 build\utracker\rboy\rboy\Rboy.o Rboy::draw_row(signed
292 build\utracker\rboy\rboy\Rboy_HW.o initDisplay()
282 build\utracker\petit_fatfs\pff.o 0
262 build\utracker\rboy\rboy\Rboy.o Rboy::sp(unsigned
240 build\utracker\rboy\rboy\Rboy.o Rboy::fill(unsigned
228 build\utracker\petit_fatfs\mmc.o 0
226 build\utracker\rboy\Game\Game.o Game::update()
202 build\utracker\rboy\rboy\Rboy_print.o Rboy::draw_char(unsigned
200 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::printNumber(unsigned
192 E:\gamedev\utracker\rboy\build\/core_uno_16.a(wiring_analog.c.o) analogWrite
190 build\utracker\rboy\Synth\Synth_oscfuncs.o testOsc()
180 build\utracker\petit_fatfs\pff.o pf_open(char
180 build\utracker\rboy\Synth\Synth_oscfuncs.o makeSampleInstruments()
178 build\utracker\rboy\Synth\Synth_oscfuncs.o playNote(unsigned
160 build\utracker\rboy\rboy\Rboy_HW.o pollButtons()
158 build\utracker\petit_fatfs\pff.o 0
156 build\utracker\rboy\rboy\Rboy.o Rboy::set_pixel(unsigned
154 build\utracker\petit_fatfs\pff.o pf_opendir(_DIR_*,
152 build\utracker\rboy\Synth\Synth_mixfuncs.o mix1()
152 build\utracker\rboy\Synth\Synth_mixfuncs.o mix2()
152 build\utracker\rboy\Synth\Synth_mixfuncs.o mix3()
144 E:\gamedev\utracker\rboy\build\/core_uno_16.a(wiring.c.o) __vector_16
128 build\utracker\petit_fatfs\pff.o 0
128 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::print(long,
126 0x7e pinMode
122 build\utracker\rboy\rboy\Rboy_HW.o initButtons()
118 build\utracker\rboy\rboy\Rboy.o Rboy::begin(unsigned
118 init
110 build\utracker\rboy\rboy\Rboy_HW.o refreshDisplay(unsigned
102 E:\gamedev\utracker\rboy\build\/core_uno_16.a(wiring_digital.c.o) digitalWrite
98 0x62 setup
96 build\utracker\rboy\rboy\Rboy_HW.o gotoXY(int,
96 E:\gamedev\utracker\rboy\build\/core_uno_16.a(wiring_digital.c.o) digitalRead
92 build\utracker\rboy\rboy\Rboy_HW.o initSound()
92 build\utracker\rboy\Synth\Synth_envfuncs.o releaseFunc(OSC*)
90 build\utracker\petit_fatfs\petit_fatfs.o PFF::begin(int,
90 E:\gamedev\utracker\rboy\build\/core_uno_16.a(wiring_digital.c.o) 0
86 build\utracker\rboy\FileIO\FileIO_HW.o fileOpen(char*,
86 build\utracker\rboy\Game\Game.o Game::setup()
84 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::write(unsigned
76 build\utracker\rboy\Game\Menu.o Menu::getString(char*,
70 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::print(__FlashStringHelper
68 __udivmodsi4
66 build\utracker\rboy\Synth\Synth.o 0
64 build\utracker\rboy\Synth\Synth_helpers.o xorshift16()
64 build\utracker\rboy\Synth\Synth_wavefuncs.o noise(OSC*)
64 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::println()
62 build\utracker\rboy\rboy\Rboy_print.o Rboy::write(unsigned
62 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::println(int,
62 __mulsi3
60 build\utracker\rboy\rboy\Rboy_print.o getRspace(unsigned
60 build\utracker\rboy\Synth\Synth_envfuncs.o attackFunc(OSC*)
60 build\utracker\rboy\Synth\Synth_songfuncs.o emptyPatches()
60 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::println(unsigned
58 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::println(unsigned
56 0x38
56 build\utracker\rboy\Game\Game.o Game::printhex(unsigned
56 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::write(char
54 build\utracker\rboy\Game\Game.o Game::saveChunk(unsigned
54 build\utracker\rboy\Game\Game.o Game::loadChunk(unsigned
54 build\utracker\rboy\rboy\Rboy_HW.o LcdWrite(unsigned
54 build\utracker\rboy\Synth\Synth_songfuncs.o emptyPatterns()
50 build\utracker\petit_fatfs\petit_fatfs.o PFF::open_dir(char*)
50 build\utracker\rboy\Game\Game.o Game::poll()
48 build\utracker\rboy\rboy\Rboy_HW.o fillDisplay(unsigned
46 build\utracker\rboy\Synth\Synth_envfuncs.o decayFunc(OSC*)
42 build\utracker\rboy\Game\Game.o Game::print1hex(unsigned
42 build\utracker\rboy\rboy.o
42 build\utracker\rboy\rboy\Rboy.o Rboy::refresh()
40 build\utracker\rboy\Synth\Synth_helpers.o xorshift8()
40 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::println(__FlashStringHelper
40 __udivmodhi4
38 build\utracker\rboy\FileIO\FileIO_HW.o isThisFileOpen(char*)
38 build\utracker\rboy\rboy\Rboy_HW.o my_spi_init()
38 build\utracker\rboy\Synth\Synth_songfuncs.o openSongFromSD(char*)
38 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::print(int,
38 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::println(char
38 __divmodhi4
36 build\utracker\rboy\rboy\Rboy_HW.o bitswap(unsigned
36 build\utracker\rboy\Synth\Synth_helpers.o getNoteString(char*,
34 build\utracker\petit_fatfs\mmc.o disk_attach_spi_functs(void
34 build\utracker\rboy\rboy\Rboy_print.o getLspace(unsigned
34 build\utracker\rboy\Synth\Synth_wavefuncs.o tonenoise(OSC*)
30 build\utracker\rboy\Game\Menu.o Menu::selectNext()
30 main
30 E:\gamedev\utracker\rboy\build\/core_uno_16.a(Print.cpp.o) Print::print(unsigned
26 build\utracker\rboy\Synth\Synth_songfuncs.o writePatchToSD(unsigned
26 build\utracker\rboy\Synth\Synth_songfuncs.o readPatchFromSD(unsigned
26 build\utracker\rboy\Synth\Synth_wavefuncs.o sqwave(OSC*)
26 0x1a __divmodqi4
24 build\utracker\rboy\Synth\Synth_wavefuncs.o triwave(OSC*)
24 __udivmodqi4
22 build\utracker\petit_fatfs\petit_fatfs.o PFF::PFF()
22 build\utracker\rboy\FileIO\FileIO_HW.o fileClose()
22 build\utracker\rboy\FileIO\FileIO_HW.o fileRewind()
20 build\utracker\rboy\rboy\Rboy_HW.o rightReleased()
20 build\utracker\rboy\rboy\Rboy_HW.o aReleased()
20 build\utracker\rboy\rboy\Rboy_HW.o bReleased()
20 build\utracker\rboy\rboy\Rboy_HW.o cReleased()
18 strcmp
18 build\utracker\rboy\FileIO\FileIO_HW.o rxsb()
18 build\utracker\rboy\rboy\Rboy_HW.o leftReleased()
18 build\utracker\rboy\rboy\Rboy_HW.o cBtn()
18 build\utracker\rboy\rboy\Rboy_HW.o bBtn()
18 build\utracker\rboy\rboy\Rboy_HW.o aBtn()
18 build\utracker\rboy\rboy\Rboy_HW.o downBtn()
18 build\utracker\rboy\rboy\Rboy_HW.o upBtn()
18 build\utracker\rboy\rboy\Rboy_HW.o rightBtn()
18 build\utracker\rboy\rboy\Rboy_HW.o leftBtn()
16 build\utracker\rboy\Game\Menu.o Menu::selectPrev()
16 build\utracker\rboy\rboy\Rboy_print.o Rboy::set_cursor(int,
16 build\utracker\rboy\Synth\Synth_wavefuncs.o sawwave(OSC*)
14 strcpy_P
14 memset
14 strcpy
14 build\utracker\rboy\FileIO\FileIO_HW.o fileSeekAbsolute(long)
14 build\utracker\rboy\FileIO\FileIO_HW.o txsb(unsigned
14 build\utracker\rboy\rboy\Rboy_HW.o downReleased()
12 build\utracker\petit_fatfs\petit_fatfs.o PFF::MMC_DESELECT()
12 build\utracker\petit_fatfs\petit_fatfs.o PFF::MMC_SELECT()
12 build\utracker\rboy\Game\Menu.o Menu::Menu(char*,
12 __tablejump__
10 build\utracker\petit_fatfs\petit_fatfs.o 0
10 loop
10 build\utracker\rboy\Synth\Synth_songfuncs.o writeChunkToSD(unsigned
10 build\utracker\rboy\Synth\Synth_songfuncs.o readChunkFromSD(unsigned
8 build\utracker\petit_fatfs\petit_fatfs.o PFF::open_file(char*)
8 build\utracker\rboy\rboy\Rboy_HW.o upReleased()
8 build\utracker\rboy\Synth\Synth_wavefuncs.o waveoff(OSC*)
2 build\utracker\rboy\FileIO\FileIO_HW.o fileWriteBytes(unsigned
2 build\utracker\rboy\FileIO\FileIO_HW.o fileReadBytes(unsigned
2 build\utracker\rboy\Synth\Synth_envfuncs.o noADSR(OSC*)
mougino wrote:Hmm,a custom 3x4 pixel font might take a lot of additional place in PROGMEM. Have you considered replacing the default 3x5 font if you don't use it anymore ?
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