Advice on general approaches or feasibility and discussions about game design
by frakasss » Tue Sep 01, 2015 2:43 pm
Great game!
I, personally, prefer to play game in landscape (like you did) instead of portrait: I don't like holding my console in another direction
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frakasss
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by rodot » Mon Apr 11, 2016 5:09 pm
Great game indeed!
Just one thing... I've been talking with JO3RI from Team A.R.G., and they didn't really like that your ported their game without contacting them. The code is under
MIT licence, and they ask that you provide the original source code/a link to it.
Anyway, thanks for sharing this great port!
PS: One suggestion would be to add a frame so you know the size of where you can put blobs, it's frustrating to hit an invisible wall hehe
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rodot
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by JO3RI » Tue Apr 12, 2016 8:28 am
Thank you rodot for pointing this out !
rodot wrote:Just one thing... I've been talking with JO3RI from Team A.R.G., and they didn't really like that your ported their game without contacting them. The code is under
MIT licence, and they ask that you provide the original source code/a link to it.
I do hope awesome101 will read this and take the necessary steps
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JO3RI
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by awesome101 » Mon Apr 25, 2016 11:55 pm
Update: I added a frame to the game and updated the zip file.
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