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Re: [WIP]Untitled Little Racing Game

PostPosted: Wed Mar 30, 2016 6:43 pm
by clement
yop,

I play the last version.

It s a good evolution.

My remark :

The two first track are useless , press A and keep to the left, for win....
Collide with other conccurent is extremely punitive. This is accentuated by the fact that we're very fast compared to them and I do not see them come.

otherwise I love your games :)

Re: [WIP]Untitled Little Racing Game

PostPosted: Fri Apr 01, 2016 7:03 pm
by Sutchig
hi, thanks for feedback :)

the first 3 tracks are for testing (collision etc). Because of that, track "lanes" is already unlocked ;)
Track "lanes" may be called "full featured"

i updated the opponents, so they drive more "naturally". In curves they get slower. Additionally they are not longer at the middle of the road. (alternating left/right - this may change in future)
A collision no longer takes simply half of the speed - now you get 80% of the opponents speed.

Player sprite is now with grey + white, but still looks like drawn by a 3year-old. :(

i am thinking of making the lane smaller, and the road 2 lanes wide by default. Now it is 42px * 1 lane. it could be 30px wide with 2 lanes - this gives the possibility of making very small parts of a track where overtaking is nearly impossible ;) this change needs new tracks, so expect nothing before next week...

appended HEX-File contains only of uppercase-Letters ;)

@"Buino Rally": im getting warm with this idea :)

P.S.: for the stats:
Der Sketch verwendet 26.510 Bytes (86%) des Programmspeicherplatzes. Das Maximum sind 30.592 Bytes.
Globale Variablen verwenden 1.791 Bytes des dynamischen Speichers.

Re: [WIP]Untitled Little Racing Game

PostPosted: Fri Apr 01, 2016 7:16 pm
by deeph
Sutchig wrote:Player sprite is now with grey + white, but still looks like drawn by a 3year-old. :(

Lol :lol:

If you need inspiration for you sprites, here are some from various TI racing game :

http://www.ticalc.org/archives/files/fi ... 12365.html
https://www.omnimaga.org/other-calculat ... #msg286309

Re: [WIP]Untitled Little Racing Game

PostPosted: Fri Apr 15, 2016 6:28 pm
by Sutchig
so...its been a while since i last posted something :(

changed some things that work, tried many things that don't work...
Changes:

1. Sprites: thanks for the suggestions. Found some cars at various sites too (mentioned in this links provided by you). First thing i got: car sprites should be at least 11px height. But i didnt want to "steal" the sprites, so i took some photos of my car and modified them heavily - guess what manufacturer :P

2. i probably stick with "Buino Racer"... but Rally would make sense too ;)

3. as is don't want to spam your sd cards with many files, i put them all together in 1 file: BRACER.DAT (attached as zip) it contains at moment 10 tracks from easy to hard...
my Gamebuino loses sometimes the track file (the whole PFFS file object is gone) It will be called ("reinstance"??) again, but there will be an short delay. It happens only sometimes. I think if the battery is not fully loaded.

4. new track selection with results. press B several seconds to clear results.

5. results are stored in eeprom. but only if you are better than the last time - to save eeprom writes

6. made a test with accelerometer ADXL345. dont know if this works on Gambuinos without any attached I2C device. Simbuino dont.
Calibration data is hard coded - so see this more as a tech demo ;)
wire.h uses a lot flash and ram:
Der Sketch verwendet 30.314 Bytes (99%) des Programmspeicherplatzes. Das Maximum sind 30.592 Bytes.
Globale Variablen verwenden 1.841 Bytes des dynamischen Speichers.

I'll try to upload a screenie :)
Image

7. this could be the the final version... :)

Re: [WIP]Untitled Little Racing Game

PostPosted: Tue Apr 19, 2016 9:16 am
by frakasss
Why not B-Rally, like a reference to V-Rally :-)
By the way, excellent game! Contrats!

Re: [WIP]Untitled Little Racing Game

PostPosted: Sat Apr 23, 2016 7:39 pm
by Sutchig
its done. (for now.... *g*)
viewtopic.php?f=17&t=3407

Re: [RELEASED]Untitled Little Racing Game aka B-Rally

PostPosted: Sat May 21, 2016 8:56 am
by alexder
Very nice.

Re: [RELEASED]Untitled Little Racing Game aka B-Rally

PostPosted: Sat May 21, 2016 3:34 pm
by superfreaky
Is the car a Volkswagen Golf?

Re: [RELEASED]Untitled Little Racing Game aka B-Rally

PostPosted: Tue May 24, 2016 6:54 pm
by Sutchig
No, its not a german car ;)

Re: [RELEASED]Untitled Little Racing Game aka B-Rally

PostPosted: Wed May 25, 2016 12:00 am
by erico
Nice work with the accelerometer!