[community project] RPG

Advice on general approaches or feasibility and discussions about game design

Re: [community project] RPG

Postby naed » Fri Feb 03, 2017 1:26 am

Spritesheet editor is working perfectly
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Re: [community project] RPG

Postby Sorunome » Fri Feb 03, 2017 9:52 am

Glad it's working ^.^

Are you working on a general overworld outline thing?
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Re: [community project] RPG

Postby naed » Fri Feb 03, 2017 4:23 pm

Yeah, in my spare time I am

Slowly getting there
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Re: [community project] RPG

Postby STUDIOCRAFTapps » Fri Feb 03, 2017 9:56 pm

I've an small idea for the rpg; a breakable bushes or something like that. If we break it, it will reveal a path...
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Re: [community project] RPG

Postby Sorunome » Fri Feb 03, 2017 10:12 pm

STUDIOCRAFTapps wrote:I've an small idea for the rpg; a breakable bushes or something like that. If we break it, it will reveal a path...

100% doable with the engine ^.^
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Re: [community project] RPG

Postby naed » Sun Feb 05, 2017 12:59 am

Ok, so I've been working on the new overworld map... It's a slow process using the web tools (as I'm literally having to do everything one tile at a time) but it's coming along ok

Should hopefully be able to get something worth seeing posted here soon so everyone can see some of the progress being made
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Re: [community project] RPG

Postby Sorunome » Sun Feb 05, 2017 12:06 pm

naed wrote:Ok, so I've been working on the new overworld map... It's a slow process using the web tools (as I'm literally having to do everything one tile at a time) but it's coming along ok

Should hopefully be able to get something worth seeing posted here soon so everyone can see some of the progress being made

how big do you plan the overworld to be?

In the zelda oracle games the overworld is 16x16 tilemaps large, which is actually rather huge. IMO we could do something similar ^.^
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Re: [community project] RPG

Postby naed » Sun Feb 05, 2017 3:45 pm

Bigger.... Much much bigger

It's currently sat at around 27x45 :?
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Re: [community project] RPG

Postby Sorunome » Sun Feb 05, 2017 4:14 pm

Bigger is IMO not a bad thing, the engine is able to handle way bigger after all ;)
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Re: [community project] RPG

Postby naed » Mon Feb 06, 2017 7:47 pm

That's good cause this is definitely going to be bigger
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