[community project] RPG

Advice on general approaches or feasibility and discussions about game design

Re: [community project] RPG

Postby superfreaky » Thu Apr 07, 2016 4:12 pm

I won't have a lot of time this weekend but I'll try to get the ambient theme done.
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Re: [community project] RPG

Postby Sorunome » Sat Apr 09, 2016 4:39 pm

superfreaky wrote:I won't have a lot of time this weekend but I'll try to get the ambient theme done.

That's fine, take your time, as long as stuff gets done eventually ;)

Also for those curious, I added the server-side code of the dev tool to the repo :)
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Re: [community project] RPG

Postby Sorunome » Sun Apr 10, 2016 6:44 pm

This probably shows way better what all the scripting system can be used for:


EDIT: I added a bunch of comments to the repo to make it easier to understand what is going on
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Re: [community project] RPG

Postby superfreaky » Mon Apr 11, 2016 4:22 pm

You and the Gamebuino continue to amaze me with what you can do. :D
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Re: [community project] RPG

Postby Sorunome » Mon Apr 11, 2016 4:52 pm

Heehee, thanks!
This can't go very far without somebody doing the creative part, that is writing the story, doing the spriting and the tilemaps (for those two everything is there in the dev tool, just poke me for access) and background music and stuff like that :3

Oh, and it would be super-awesome if somebody could help me with coding the enemies :3
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Re: [community project] RPG

Postby Sorunome » Tue Apr 12, 2016 4:59 pm

Ice, who doesn't like ice? Sliding on it is fun!
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Re: [community project] RPG

Postby Sorunome » Sat Apr 16, 2016 4:51 pm

@superfreaky how's the story and the music coming along?
@deeph do you have time for coding now?
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Re: [community project] RPG

Postby superfreaky » Sat Apr 16, 2016 5:57 pm

The musics coming... It's just taking more time than I thought it would . :) The story now, I'm going to type a script and send you the file when I'm done. (Don't wanna spoil the story for anyone reading this, unless you think it's better with outside help and critique.)
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Re: [community project] RPG

Postby Sorunome » Sun Apr 17, 2016 1:47 pm

superfreaky wrote:The musics coming... It's just taking more time than I thought it would . :) The story now, I'm going to type a script and send you the file when I'm done. (Don't wanna spoil the story for anyone reading this, unless you think it's better with outside help and critique.)

Sounds good to me!

I just added sword attack (regular and spin attack), only the animation yet, though, as enemies aren't coded yet :P

We'd also need sound effects like sword swooshing and stuff, two channels are available for that.

Also, I enabled the last two channels so that all four are enabled (two for background music, two for sound effects), and global variables only use 1126 bytes of ram currently! :D
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Re: [community project] RPG

Postby rainbowpawa » Sun May 15, 2016 7:39 am

I'd love to join in the bandwagon! (If it's still going)

I'll try my best with sprite and map designing. I could do storylining too if that's fine? :D

ooh btw my username on Sorunome website is the same as here :D
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