deeph wrote:Thanks !
I need to find time to look at everything more in details now
Also we really need to get graphics
Yes, we need graphics. And somebody who can compose music, heehe.
Be sure that you'll need my GB_Fat library to build.
It doesn't really matter, the card probably isn't the bottleneck. Keep in mind we are talking about kilobytes, heehee.superfreaky wrote:What's the point of that if all the data is read from the sd card anyways, that wouldn't add any overhead?
Also, after benchmarking the read speed it seems like we can safely assume at least 140 KB/s which is more than enough for loading data on every screen transition. More detailed benchmarks here.
Ok cool. Interesting that the 2gb sd card was actually slower. What class sd card is it?
Exactly, the possibilities are only limited by ram! If we don't have enough progmem for code we could also make the code swappable, so that maybe the title screen / intro run on totally different code than the actual game.superfreaky wrote:I wasn't thinking about how it's all streamed from the sd card, but that allows for much more than a basic text intro. Something like a cutscene complete with music and transitioning images augmenting the text.
Such a technique could actually make minigames quite possible, now that I think of it. Anyhow, we should probably focus on the main game first anyways