Page 18 of 20

Re: [community project] RPG

PostPosted: Fri Feb 03, 2017 1:26 am
by naed
Spritesheet editor is working perfectly

Re: [community project] RPG

PostPosted: Fri Feb 03, 2017 9:52 am
by Sorunome
Glad it's working ^.^

Are you working on a general overworld outline thing?

Re: [community project] RPG

PostPosted: Fri Feb 03, 2017 4:23 pm
by naed
Yeah, in my spare time I am

Slowly getting there

Re: [community project] RPG

PostPosted: Fri Feb 03, 2017 9:56 pm
by STUDIOCRAFTapps
I've an small idea for the rpg; a breakable bushes or something like that. If we break it, it will reveal a path...

Re: [community project] RPG

PostPosted: Fri Feb 03, 2017 10:12 pm
by Sorunome
STUDIOCRAFTapps wrote:I've an small idea for the rpg; a breakable bushes or something like that. If we break it, it will reveal a path...

100% doable with the engine ^.^

Re: [community project] RPG

PostPosted: Sun Feb 05, 2017 12:59 am
by naed
Ok, so I've been working on the new overworld map... It's a slow process using the web tools (as I'm literally having to do everything one tile at a time) but it's coming along ok

Should hopefully be able to get something worth seeing posted here soon so everyone can see some of the progress being made

Re: [community project] RPG

PostPosted: Sun Feb 05, 2017 12:06 pm
by Sorunome
naed wrote:Ok, so I've been working on the new overworld map... It's a slow process using the web tools (as I'm literally having to do everything one tile at a time) but it's coming along ok

Should hopefully be able to get something worth seeing posted here soon so everyone can see some of the progress being made

how big do you plan the overworld to be?

In the zelda oracle games the overworld is 16x16 tilemaps large, which is actually rather huge. IMO we could do something similar ^.^

Re: [community project] RPG

PostPosted: Sun Feb 05, 2017 3:45 pm
by naed
Bigger.... Much much bigger

It's currently sat at around 27x45 :?

Re: [community project] RPG

PostPosted: Sun Feb 05, 2017 4:14 pm
by Sorunome
Bigger is IMO not a bad thing, the engine is able to handle way bigger after all ;)

Re: [community project] RPG

PostPosted: Mon Feb 06, 2017 7:47 pm
by naed
That's good cause this is definitely going to be bigger