[WIP] BigBlackBox > Release 16/12/18

Advice on general approaches or feasibility and discussions about game design

[WIP] BigBlackBox > Release 16/12/18

Postby STUDIOCRAFTapps » Fri Oct 28, 2016 12:38 am

BigBlackBox

*Edit:* This was made from scratch, i didn't copy a single line of code!

There's a logo and demo gifs in the attachments.

Story: One day, Dr. BoxBlob decide to create a potion that transform BigsBlacksBoxes into SupersWhitesBoxes. It work but the SupersWhitesBoxes were evil. They transform BigsBlacksBoxes into SupersWhitesBoxes, just like zombies. Dr. BoxBlob had an idea, he will create a potion that turns back BigBlackBox into SuperWhiteBox and put it into the Infuser, this machine will diffuse the potion into gas into the city. There's one problem, the Infuser is really far away...

- What's included?
A cool 8-bit platformer and puzzle game with great pixel art style.

- Bounce, Slide, Jump, Kick, Repeat.
BigBlackBox has cool new physics, no more linear actions.

- What about the sound?
I'm currently searching for sounds designer. Do you want to help me? Why not.

NEED HELP!
I'm searching for someone that will help me to optimize the code, help me fix the collision system/player physics and help me creating the enemies physics/a part of the enemies IA. I want to talk via skype so if you're interessed, send me a mail.

UPDATE!
I've finally finish the colliding, jumping and wall jumping part of my game! You can try it now!
If you want to see a video of the previous version, there's a video; https://youtu.be/-LQRfixaamg. if you compare it to now, a lot have change!
Attachments
BIGBBOX.HEX.zip
Play the demo now!
(15.19 KiB) Downloaded 280 times
BigBlackBoxIntro.gif
Intro
BigBlackBoxIntro.gif (158.47 KiB) Viewed 5612 times
BigBlackBoxLogo.png
Logo
BigBlackBoxLogo.png (702 Bytes) Viewed 5612 times
Last edited by STUDIOCRAFTapps on Fri Dec 02, 2016 7:33 pm, edited 7 times in total.
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Re: [WIP] BigBlackBox

Postby erico » Fri Oct 28, 2016 5:05 am

Uau! that looks awesome.
I love the water waves.
The game reminds me of Castle Excellent but it seems to be so much more!
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Re: [WIP] BigBlackBox

Postby naed » Fri Oct 28, 2016 6:21 am

This looks really good
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Re: [WIP] BigBlackBox

Postby rodot » Fri Oct 28, 2016 8:49 am

This looks great, I love the animation, especially the water waves :)
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Re: [WIP] BigBlackBox

Postby STUDIOCRAFTapps » Fri Oct 28, 2016 4:43 pm

The water waves are an complex algorithm... If you want hi-quality waves, i would need some help to optimize the script to create a more complex wave. By the way, the game should be done for Christmas. I will alert you when i will need help for optimizing.

Thanks you for the support you show to the project. 'Hope you like it!
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Re: [WIP] BigBlackBox

Postby Sorunome » Sat Oct 29, 2016 7:09 pm

This is looking nice!
Is it inspired by super meat boy?
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Re: [WIP] BigBlackBox

Postby STUDIOCRAFTapps » Mon Oct 31, 2016 1:17 am

It was not realy inspired by super meat boy because it's more a puzzle platformer than a normal platformer
Last edited by STUDIOCRAFTapps on Fri Dec 02, 2016 2:43 pm, edited 1 time in total.
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Re: [WIP] BigBlackBox > NEED HELP!

Postby STUDIOCRAFTapps » Tue Nov 08, 2016 11:20 pm

Hey, guy! A "game mechanics demonstration" is coming soon! The game is not ready for a public testing yet, there's no:

- Half object colliding system
- Jump only if grounded
- Wall jumping
- Working enemies
- Working teleporter
- Many more...
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Re: [WIP] BigBlackBox > NEED HELP!

Postby naed » Wed Nov 09, 2016 9:52 am

Are the gifs you posted actually from a working game or just mock images/animations?
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Re: [WIP] BigBlackBox > NEED HELP!

Postby STUDIOCRAFTapps » Wed Nov 09, 2016 10:11 pm

The first is a "pretty accurate" gameplay. The game should look like this but since i've create this gif many things have change like the texture of the teleporter, the water is still not added and the physics is not fully working yet. The second gif is the introduction of the game.
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